非公開 画面90度回転

    @@ -3,4 +3,41 @@ * @description ゲーム画面を90度回転させるぞ 配信とかでも見えやすくなるはずだっ * @private */ -javascript:(function(){const c=document.getElementById('game-container'),v=document.getElementById('gameCanvas');if(!c||!v)return;const w=v.width,h=v.height,s=Math.min(window.innerWidth/h,window.innerHeight/w)*0.98;Object.assign(c.style,{maxWidth:'none',maxHeight:'none',width:w+'px',height:h+'px',display:'flex',alignItems:'center',justifyContent:center,position:'fixed',top:'50%',left:'50%',zIndex:'9999',transform:`translate(-50%,-50%) rotate(90deg) scale(${s})`});if(typeof sendInput==='function'&&!window._iH){window._iH=1;const o=window.sendInput;window.sendInput=function(){const x=inputState.dx,y=inputState.dy;inputState.dx=y;inputState.dy=-x;o.apply(this,arguments);inputState.dx=x;inputState.dy=y;};}if(!window._oF){window._oF=CanvasRenderingContext2D.prototype.fillText;CanvasRenderingContext2D.prototype.fillText=function(t,x,y,m){if(Math.abs(x)<40&&Math.abs(y)<40&&!t.includes('%')){this.save();this.rotate(-Math.PI/2);window._oF.call(this,t,-y,x,m);this.restore();}else{window._oF.apply(this,arguments);}};}window.removeEventListener('resize',window.resize);document.body.style.backgroundColor='#000';alert('適用完了!');})(); +javascript:(function(){ + const d=document, c=d.getElementById('game-container'), v=d.getElementById('gameCanvas'); + if(!c || !v) return; + + /* 1. 枠の全画面化と中央配置 */ + const w=v.width, h=v.height, s=Math.min(window.innerWidth/h, window.innerHeight/w)*0.95; + Object.assign(c.style, {position:'fixed', top:'50%', left:'50%', width:w+'px', height:h+'px', maxWidth:'none', maxHeight:'none', zIndex:'9999', transform:`translate(-50%,-50%) rotate(90deg) scale(${s})`}); + + /* 2. UI要素の逆回転と再配置 */ + const adj = (id, st) => { const e=d.getElementById(id)||d.querySelector(id); if(e) Object.assign(e.style, {position:'absolute', transform:'rotate(-90deg)', transformOrigin:'center center', ...st}); }; + + adj('minimap', {width:'140px', height:'140px', bottom:'60px', left:'60px', zIndex:'10010'}); + adj('.score-panel', {top:'20px', right:'-30px', scale:'0.7'}); + adj('leaderboard', {top:'20px', right:'20px', scale:'0.8'}); + + /* 3. モーダル類の一括正対化 */ + ['login-modal','result-modal','settings-modal','help-modal','history-modal'].forEach(id=>adj(id, {top:'50%', left:'50%', transform:'translate(-50%,-50%) rotate(-90deg)', width:'85vw', height:'85vh'})); + + /* 4. 操作方向の90度補正 */ + if (typeof sendInput === 'function' && !window._inH) { + window._inH = 1; const _o=window.sendInput; + window.sendInput = () => { const x=inputState.dx, y=inputState.dy; inputState.dx=y; inputState.dy=-x; _o(); inputState.dx=x; inputState.dy=y; }; + } + + /* 5. 名前・絵文字の水平維持とブースト判定補正 */ + if (!window._fT) { + window._fT = CanvasRenderingContext2D.prototype.fillText; + CanvasRenderingContext2D.prototype.fillText = function(t,x,y,m) { + if (Math.abs(x)<40 && Math.abs(y)<40 && !t.includes('%')) { + this.save(); this.rotate(-Math.PI/2); window._fT.call(this,t,-y,x,m); this.restore(); + } else window._fT.apply(this,arguments); + }; + v.addEventListener('mousedown', e => { if(e.clientY > window.innerHeight*0.7) triggerBoost(); }, true); + } + + window.removeEventListener('resize', window.resize); + d.body.style.backgroundColor='#000'; +})();
  • /*
     * @title 画面90度回転
     * @description ゲーム画面を90度回転させるぞ 配信とかでも見えやすくなるはずだっ
     * @private
     */
    javascript:(function(){
        const d=document, c=d.getElementById('game-container'), v=d.getElementById('gameCanvas');
        if(!c || !v) return;
    
        /* 1. 枠の全画面化と中央配置 */
        const w=v.width, h=v.height, s=Math.min(window.innerWidth/h, window.innerHeight/w)*0.95;
        Object.assign(c.style, {position:'fixed', top:'50%', left:'50%', width:w+'px', height:h+'px', maxWidth:'none', maxHeight:'none', zIndex:'9999', transform:`translate(-50%,-50%) rotate(90deg) scale(${s})`});
    
        /* 2. UI要素の逆回転と再配置 */
        const adj = (id, st) => { const e=d.getElementById(id)||d.querySelector(id); if(e) Object.assign(e.style, {position:'absolute', transform:'rotate(-90deg)', transformOrigin:'center center', ...st}); };
        
        adj('minimap', {width:'140px', height:'140px', bottom:'60px', left:'60px', zIndex:'10010'});
        adj('.score-panel', {top:'20px', right:'-30px', scale:'0.7'});
        adj('leaderboard', {top:'20px', right:'20px', scale:'0.8'});
    
        /* 3. モーダル類の一括正対化 */
        ['login-modal','result-modal','settings-modal','help-modal','history-modal'].forEach(id=>adj(id, {top:'50%', left:'50%', transform:'translate(-50%,-50%) rotate(-90deg)', width:'85vw', height:'85vh'}));
    
        /* 4. 操作方向の90度補正 */
        if (typeof sendInput === 'function' && !window._inH) {
            window._inH = 1; const _o=window.sendInput;
            window.sendInput = () => { const x=inputState.dx, y=inputState.dy; inputState.dx=y; inputState.dy=-x; _o(); inputState.dx=x; inputState.dy=y; };
        }
    
        /* 5. 名前・絵文字の水平維持とブースト判定補正 */
        if (!window._fT) {
            window._fT = CanvasRenderingContext2D.prototype.fillText;
            CanvasRenderingContext2D.prototype.fillText = function(t,x,y,m) {
                if (Math.abs(x)<40 && Math.abs(y)<40 && !t.includes('%')) {
                    this.save(); this.rotate(-Math.PI/2); window._fT.call(this,t,-y,x,m); this.restore();
                } else window._fT.apply(this,arguments);
            };
            v.addEventListener('mousedown', e => { if(e.clientY > window.innerHeight*0.7) triggerBoost(); }, true);
        }
    
        window.removeEventListener('resize', window.resize);
        d.body.style.backgroundColor='#000';
    })();
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