マジ茶
by
saronpasu
2017-07-19 [2017/07/19 01:06:58]
Marginal Heroes DDNTF ChatPallet Generator
@@ -3,8 +3,275 @@
* @description Marginal Heroes DDNTF ChatPallet Generator
* @include https://character-sheets.appspot.com/mar/*
* @include http://character-sheets.appspot.com/mar/*
- * @javascript_url
* @license MIT License
+ * @javascript_url
*/
-javascript:(function(){var source=window.document;var sourceURL=window.document.location;var validPattern=/^http(s)?:\/\/character-sheets\.appspot\.com\/mar\/edit\.html\?key=*/;if(validPattern.test(sourceURL)==false){return;}var windowArgs='';windowArgs+='top=200,';windowArgs+='left=200,';windowArgs+='height=600,';windowArgs+='width=800,';windowArgs+='menubar=no,';windowArgs+='toolbar=no,';windowArgs+='location=no,';windowArgs+='directories=no,';windowArgs+='status=no,';windowArgs+='scrollbars=no,';windowArgs+='dependent=yes,';windowArgs+='close=yes,';windowArgs+='chrome=yes';var mar=window.open(null,'_mar',windowArgs).document;mar.title='? マジヒロ茶パレメーカー ver.1.0 ?';var msgInfo=document.createElement('div');msgInfo.innerText='テキストエリアに生成された茶パレが入ります。コピペで保存してくださいませ';mar.body.appendChild(msgInfo);var subInfo=document.createElement('div');subInfo.innerText='その他の説明とかとか';mar.body.appendChild(subInfo);var cpdDownloadLink=document.createElement('input');cpdDownloadLink.type='button';cpdDownloadLink.id='cpd_download';cpdDownloadLink.download='MarChatPallet.cpd';cpdDownloadLink.value='茶パレダウンロード';mar.body.appendChild(cpdDownloadLink);var downloadFunction=document.createElement('script');downloadFunction.type='text/javascript';downloadFunction.innerText='function downloadChatPallet(data, fileName) {var blob = new Blob([data], { \'type\': \'application/x-msdownload\' });
-var link = document.createElement(\'a\');link.setAttribute(\'download\', fileName);link.href = URL.createObjectURL(blob);if (window.navigator.msSaveBlob) {window.navigator.msSaveBlob(blob, fileName);window.navigator.msSaveOrOpenBlob(blob, fileName);}else {var evt = document.createEvent( \'MouseEvents\' );evt.initEvent( \'click\', false, true );link.dispatchEvent( evt );}}';mar.body.appendChild(document.createElement('hr'));mar.body.appendChild(downloadFunction);var resultArea=document.createElement('textarea');resultArea.cols=80;resultArea.rows=60;mar.body.appendChild(resultArea);function getById(obj,id){return obj.getElementById(id).value;};function getByIdSelected(obj,id){var select=obj.getElementById(id);return select.options[select.selectedIndex].value;};function getSkillById(id){var result='';result+=getById(source,id+'.name');result+='|レベル:'+getById(source,id+'.level');result+='|種別:'+getById(source,id+'.type');result+='|タイミング:'+getById(source,id+'.timing');result+='|対象:'+getById(source,id+'.target');result+='|射程:'+getById(source,id+'.range');result+='|代償:'+getById(source,id+'.cost');result+='|効果:'+getById(source,id+'.memo');result+='\n';return result;};function getItemById(id){var result='';result+=getById(source,id+'.name');result+='|効果:'+getById(source,id+'.effect');result+='\n';return result;}out='';out+='// ----------------------------- \n';out+=' 能力値判定\n';out+='2D6+{体力ボーナス}\n';out+='2D6+{反射ボーナス}\n';out+='2D6+{知覚ボーナス}\n';out+='2D6+{理知ボーナス}\n';out+='2D6+{意志ボーナス}\n';out+='2D6+{幸運ボーナス}\n';out+='\n';out+=' 戦闘値判定\n';out+='2D6+{命中}\n';out+='2D6+{回避}\n';out+='2D6+{心魂}\n';out+='2D6+{魂魄}\n';out+='\n';out+=' 武器データ\n';out+='武器1:{武器1名称} 射程:{武器1射程} 代償:{武器1代償} 攻撃力:{武器1攻撃力} 属性:{武器1属性}\n';out+='武器2:{武器2名称} 射程:{武器2射程} 代償:{武器2代償} 攻撃力:{武器2攻撃力} 属性:{武器2属性}\n';out+='\n';out+=' ダメージロール(特技を含まない、本体と武器のみのもの)\n';out+='2D6+{武器1攻撃力} 属性:{武器1属性}\n';out+='2D6+{武器2攻撃力} 属性:{武器2属性}\n';out+='\n';out+=' キャラの簡易情報\n';out+='キャラクター名:{キャラクター名}\\nヒーロー名:{ヒーロー名}\\n 性別:{性別} 年齢:{年齢} 変身前の姿:{変身前の姿}\\n クラス:{クラス構成} ヒーローフォース:{ヒーローフォース}\n';out+='\n';out+=' ヒーローフォース\n';out+='ヒーローフォース1='+getById(source,'specials.0.name')+':'+getById(source,'specials.0.effect')+'\n';out+='ヒーローフォース2='+getById(source,'specials.001.name')+':'+getById(source,'specials.001.effect')+'\n';out+='ヒーローフォース3='+getById(source,'specials.002.name')+':'+getById(source,'specials.002.effect')+'\n';if(getById(source,'specials.003')!=null){out+='ヒーローフォース3='+getById(source,'specials.003.name')+'='+getById(source,'specials.003.effect')+'\n';}out+='\n\n';out+='// ============================= \n';out+=' ここから下は変数\n\n';out+='//プレイヤー名=';out+=getById(source,'base.player')+'\n';out+='//キャラクター名=';out+=getById(source,'base.name')+'\n';out+='//ヒーロー名=';out+=getById(source,'base.nameKana')+'\n';out+='//性別=';out+=getById(source,'base.sex')+'\n';out+='//年齢=';out+=getById(source,'base.age')+'\n';out+='//瞳の色=';out+=getById(source,'base.eye')+'\n';out+='//身長=';out+=getById(source,'base.height')+'\n';out+='//体重=';out+=getById(source,'base.weight')+'\n';out+='//髪の色=';out+=getById(source,'base.hair')+'\n';out+='//変身前の姿=';out+=getById(source,'base.cover')+'\n';out+='//使用経験点=';out+=getById(source,'base.exp')+'\n';out+='//キャラクターレベル=';out+=getById(source,'base.level')+'\n';out+='//クラス構成=';out+=getByIdSelected(source,'classes.0.name');out+='['+getById(source,'classes.0.level')+']|';out+=getByIdSelected(source,'classes.001.name');out+='['+getById(source,'classes.001.level')+']';if(source.getElementById('classes.002.name')!=null){out+='|'+getByIdSelected(source,'classes.002.name');out+='['+getById(source,'classes.002.level')+']';}out+='\n';out+='//'+getByIdSelected(source,'classes.0.name')+'レベル=';out+=getById(source,'classes.0.level')+'\n';out+='//'+getByIdSelected(source,'classes.001.name')+'レベル=';out+=getById(source,'classes.001.level')+'\n';if(source.getElementById('classes.002.name')!=null){out+='//'+getByIdSelected(source,'classes.002.name')+'レベル=';out+=getById(source,'classes.002.level')+'\n';}out+='//ヒーローフォース=';out+='['+getById(source,'specials.0.name')+'|';out+=getById(source,'specials.001.name')+'|';out+=getById(source,'specials.002.name')+']\n';out+='//'+getById(source,'specials.0.name')+'='+getById(source,'specials.0.effect')+'\n';out+='//'+getById(source,'specials.001.name')+'='+getById(source,'specials.001.effect')+'\n';out+='//'+getById(source,'specials.002.name')+'='+getById(source,'specials.002.effect')+'\n';if(getById(source,'specials.003')!=null){out+='//'+getById(source,'specials.003.name')+'='+getById(source,'specials.003.effect')+'\n';}out+='//体力='+getById(source,'abl.strong.total')+'\n';out+='//体力ボーナス='+getById(source,'abl.strong.bonus')+'\n';out+='//反射='+getById(source,'abl.reflex.total')+'\n';out+='//反射ボーナス='+getById(source,'abl.reflex.bonus')+'\n';out+='//知覚='+getById(source,'abl.sense.total')+'\n';out+='//知覚ボーナス='+getById(source,'abl.sense.bonus')+'\n';out+='//理知='+getById(source,'abl.intellect.total')+'\n';out+='//理知ボーナス='+getById(source,'abl.intellect.bonus')+'\n';out+='//意志='+getById(source,'abl.will.total')+'\n';out+='//意志ボーナス='+getById(source,'abl.will.bonus')+'\n';out+='//幸運='+getById(source,'abl.bllesing.total')+'\n';out+='//幸運ボーナス='+getById(source,'abl.bllesing.bonus')+'\n';out+='//命中='+getById(source,'outfits.total.hit')+'\n';out+='//回避='+getById(source,'outfits.total.dodge')+'\n';out+='//心魂='+getById(source,'outfits.total.magic')+'\n';out+='//魂魄='+getById(source,'outfits.total.countermagic')+'\n';out+='//行動='+getById(source,'outfits.total.action')+'\n';out+='//力場='+getById(source,'outfits.total.fp')+'\n';out+='//耐久='+getById(source,'outfits.total.hp')+'\n';out+='//精神='+getById(source,'outfits.total.mp')+'\n';out+='//武器1名称='+getById(source,'outfits.main_weapon_short.0.name')+'\n';out+='//武器2名称='+getById(source,'outfits.sub_weapon_short.0.name')+'\n';if(getById(source,'outfits.main_weapon_short.0.attack').match(/[0-9]+/)!=null){out+='//武器1攻撃力='+getById(source,'outfits.main_weapon_short.0.attack').match(/[0-9]+/)[0]+'\n';}if(getById(source,'outfits.sub_weapon_short.0.attack').match(/[0-9]+/)!=null){out+='//武器2攻撃力='+getById(source,'outfits.sub_weapon_short.0.attack').match(/[0-9]+/)[0]+'\n';}out+='//武器1属性='+getById(source,'outfits.main_weapon_short.0.damagetype').match(/[斬刺殴炎氷雷光闇神]/)[0]+'\n';out+='//武器2属性='+getById(source,'outfits.sub_weapon_short.0.damagetype').match(/[斬刺殴炎氷雷光闇神]/)[0]+'\n';out+='//武器1射程='+getById(source,'outfits.main_weapon_short.0.range')+'\n';out+='//武器2射程='+getById(source,'outfits.sub_weapon_short.0.range')+'\n';out+='//武器1代償='+getById(source,'outfits.main_weapon_short.0.strong')+'\n';out+='//武器2代償='+getById(source,'outfits.sub_weapon_short.0.strong')+'\n';out+='//戦闘移動='+getById(source,'outfits.total.battlespeed.base')+'\n';out+='//全力移動='+getById(source,'outfits.total.maxspeed.base')+'\n';out+='//斬防御='+getById(source,'armourstotal.slash')+'\n';out+='//刺防御='+getById(source,'armourstotal.pierce')+'\n';out+='//殴防御='+getById(source,'armourstotal.crash')+'\n';out+='//炎防御='+getById(source,'armourstotal.fire')+'\n';out+='//氷防御='+getById(source,'armourstotal.ice')+'\n';out+='//雷防御='+getById(source,'armourstotal.thunder')+'\n';out+='//光防御='+getById(source,'armourstotal.light')+'\n';out+='//闇防御='+getById(source,'armourstotal.dark')+'\n';out+='\n\n';out+='// ============================= \n';out+=' ここから下は特技\n\n';out+=getSkillById('skills.0');var start_count=1;var max_skill_count=21;for(var i=1;i<max_skill_count;i++){var skill_id='skills.'+('000'+i).slice(-3);if(source.getElementById(skill_id)!=null){out+=getSkillById(skill_id);}}out+='\n\n';out+='// ============================= \n';out+=' ここから下はアイテム及びハイドアウト\n\n';out+=getItemById('items.0');var max_item_count=21;for(var i=1;i<max_item_count;i++){var item_id='items.'+('000'+i).slice(-3);if(source.getElementById(item_id)!=null){out+=getItemById(item_id);}}resultArea.value=out;cpd_obj={'saveDataTypeName':'ChatPalette2','saveData':{'tabInfos':[{'name':'','color':16777215,'lines':[],'tabName':''}]}};cpd_obj.saveData.tabInfos[0].lines=out.split('\n');cpd_out=JSON.stringify(cpd_obj);cpdDownloadLink.setAttribute('onclick','downloadChatPallet(\''+cpd_out+'\', \'MarChatPallet.cpd\');');})
+javascript:(function(){
+
+ var source = window.document;
+ var sourceURL = window.document.location;
+ var validPattern = /^http(s)?:\/\/character-sheets\.appspot\.com\/mar\/edit\.html\?key=*/;
+ if(validPattern.test(sourceURL) == false) {
+ return;
+ }
+
+ /* make NewPopup Window */
+ var windowArgs = '';
+ windowArgs += 'top=200,';
+ windowArgs += 'left=200,';
+ windowArgs += 'height=600,';
+ windowArgs += 'width=800,';
+ windowArgs += 'menubar=no,';
+ windowArgs += 'toolbar=no,';
+ windowArgs += 'location=no,';
+ windowArgs += 'directories=no,';
+ windowArgs += 'status=no,';
+ windowArgs += 'scrollbars=no,';
+ windowArgs += 'dependent=yes,';
+ windowArgs += 'close=yes,';
+ windowArgs += 'chrome=yes';
+ var mar = window.open(null, '_mar', windowArgs).document;
+
+ mar.title = '? マジヒロ茶パレメーカー ver.1.0 ?';
+ var msgInfo = document.createElement('div');
+ msgInfo.innerText = 'テキストエリアに生成された茶パレが入ります。コピペで保存してくださいませ';
+ mar.body.appendChild(msgInfo);
+ var subInfo = document.createElement('div');
+ subInfo.innerText = 'その他の説明とかとか';
+ mar.body.appendChild(subInfo);
+ var cpdDownloadLink = document.createElement('input');
+ cpdDownloadLink.type = 'button';
+ cpdDownloadLink.id = 'cpd_download';
+ cpdDownloadLink.download = 'MarChatPallet.cpd';
+ cpdDownloadLink.value = '茶パレダウンロード';
+ mar.body.appendChild(cpdDownloadLink);
+ var downloadFunction = document.createElement('script');
+ downloadFunction.type = 'text/javascript';
+ downloadFunction.innerText = 'function downloadChatPallet(data, fileName) {
+ var blob = new Blob([data], { "type": "application/x-msdownload" });
+
+ var link = document.createElement("a");
+ link.setAttribute("download", fileName);
+ link.href = URL.createObjectURL(blob);
+ if (window.navigator.msSaveBlob) {
+ window.navigator.msSaveBlob(blob, fileName);
+ window.navigator.msSaveOrOpenBlob(blob, fileName);
+ }
+ else {
+ var evt = document.createEvent( "MouseEvents" );
+ evt.initEvent( "click", false, true );
+ link.dispatchEvent( evt );
+ }
+ }';
+ mar.body.appendChild(document.createElement('hr'));
+ mar.body.appendChild(downloadFunction);
+ var resultArea = document.createElement('textarea');
+ resultArea.cols = 80;
+ resultArea.rows = 60;
+ mar.body.appendChild(resultArea);
+
+
+ /* ここからメイン処理 */
+ /* 汎用関数 */
+ function getById(obj, id) {
+ return obj.getElementById(id).value;
+ };
+
+ function getByIdSelected(obj, id) {
+ var select = obj.getElementById(id);
+ return select.options[ select.selectedIndex ].value;
+ };
+
+ function getSkillById(id) {
+ var result = '';
+ result += getById(source, id +'.name');
+ result += '|レベル:'+ getById(source, id +'.level');
+ result += '|種別:'+ getById(source, id +'.type');
+ result += '|タイミング:'+ getById(source, id +'.timing');
+ result += '|対象:'+ getById(source, id +'.target');
+ result += '|射程:'+ getById(source, id +'.range');
+ result += '|代償:'+ getById(source, id +'.cost');
+ result += '|効果:'+ getById(source, id +'.memo');
+ result += '\n';
+ return result;
+ };
+
+ function getItemById(id) {
+ var result = '';
+ result += getById(source, id +'.name');
+ result += '|効果:'+ getById(source, id +'.effect');
+ result += '\n';
+ return result;
+ }
+
+ /* データを取得したりとかする部分 */
+ out = '';
+ out += '// ----------------------------- \n';
+ out += ' 能力値判定\n';
+ out += '2D6+{体力ボーナス}\n';
+ out += '2D6+{反射ボーナス}\n';
+ out += '2D6+{知覚ボーナス}\n';
+ out += '2D6+{理知ボーナス}\n';
+ out += '2D6+{意志ボーナス}\n';
+ out += '2D6+{幸運ボーナス}\n';
+ out += '\n';
+ out += ' 戦闘値判定\n';
+ out += '2D6+{命中}\n';
+ out += '2D6+{回避}\n';
+ out += '2D6+{心魂}\n';
+ out += '2D6+{魂魄}\n';
+ out += '\n';
+ out += ' 武器データ\n';
+ out += '武器1:{武器1名称} 射程:{武器1射程} 代償:{武器1代償} 攻撃力:{武器1攻撃力} 属性:{武器1属性}\n';
+ out += '武器2:{武器2名称} 射程:{武器2射程} 代償:{武器2代償} 攻撃力:{武器2攻撃力} 属性:{武器2属性}\n';
+ out += '\n';
+ out += ' ダメージロール(特技を含まない、本体と武器のみのもの)\n';
+ out += '2D6+{武器1攻撃力} 属性:{武器1属性}\n';
+ out += '2D6+{武器2攻撃力} 属性:{武器2属性}\n';
+ out += '\n';
+ out += ' キャラの簡易情報\n';
+ out += 'キャラクター名:{キャラクター名}\\nヒーロー名:{ヒーロー名}\\n 性別:{性別} 年齢:{年齢} 変身前の姿:{変身前の姿}\\n クラス:{クラス構成} ヒーローフォース:{ヒーローフォース}\n';
+ out += '\n';
+ out += ' ヒーローフォース\n';
+ out += 'ヒーローフォース1='+getById(source, 'specials.0.name')+':'+ getById(source, 'specials.0.effect') +'\n';
+ out += 'ヒーローフォース2='+getById(source, 'specials.001.name')+':'+ getById(source, 'specials.001.effect') +'\n';
+ out += 'ヒーローフォース3='+getById(source, 'specials.002.name')+':'+ getById(source, 'specials.002.effect') +'\n';
+ if(getById(source, 'specials.003') != null) {
+ out += 'ヒーローフォース3='+getById(source, 'specials.003.name')+'='+ getById(source, 'specials.003.effect') +'\n';
+ }
+
+ out += '\n\n';
+ out += '// ============================= \n';
+ out += ' ここから下は変数\n\n';
+ out += '//プレイヤー名=';
+ out += getById(source, 'base.player')+'\n';
+ out += '//キャラクター名=';
+ out += getById(source, 'base.name')+'\n';
+ out += '//ヒーロー名=';
+ out += getById(source, 'base.nameKana')+'\n';
+ out += '//性別=';
+ out += getById(source, 'base.sex')+'\n';
+ out += '//年齢=';
+ out += getById(source, 'base.age')+'\n';
+ out += '//瞳の色=';
+ out += getById(source, 'base.eye')+'\n';
+ out += '//身長=';
+ out += getById(source, 'base.height')+'\n';
+ out += '//体重=';
+ out += getById(source, 'base.weight')+'\n';
+ out += '//髪の色=';
+ out += getById(source, 'base.hair')+'\n';
+ out += '//変身前の姿=';
+ out += getById(source, 'base.cover')+'\n';
+ out += '//使用経験点=';
+ out += getById(source, 'base.exp')+'\n';
+ out += '//キャラクターレベル=';
+ out += getById(source, 'base.level')+'\n';
+ out += '//クラス構成=';
+ out += getByIdSelected(source, 'classes.0.name');
+ out += '['+ getById(source, 'classes.0.level') +']|';
+ out += getByIdSelected(source, 'classes.001.name');
+ out += '['+ getById(source, 'classes.001.level') +']';
+ if(source.getElementById('classes.002.name') != null) {
+ out += '|'+ getByIdSelected(source, 'classes.002.name');
+ out += '['+ getById(source, 'classes.002.level') +']';
+ }
+ out += '\n';
+ out += '//'+getByIdSelected(source, 'classes.0.name')+'レベル=';
+ out += getById(source, 'classes.0.level') +'\n';
+ out += '//'+getByIdSelected(source, 'classes.001.name')+'レベル=';
+ out += getById(source, 'classes.001.level') +'\n';
+ if(source.getElementById('classes.002.name') != null) {
+ out += '//'+getByIdSelected(source, 'classes.002.name')+'レベル=';
+ out += getById(source, 'classes.002.level') +'\n';
+ }
+ out += '//ヒーローフォース=';
+ out += '['+ getById(source, 'specials.0.name')+'|';
+ out += getById(source, 'specials.001.name')+'|';
+ out += getById(source, 'specials.002.name')+']\n';
+ out += '//'+ getById(source, 'specials.0.name')+'='+ getById(source, 'specials.0.effect') +'\n';
+ out += '//'+ getById(source, 'specials.001.name')+'='+ getById(source, 'specials.001.effect') +'\n';
+ out += '//'+ getById(source, 'specials.002.name')+'='+ getById(source, 'specials.002.effect') +'\n';
+ if(getById(source, 'specials.003') != null) {
+ out += '//'+ getById(source, 'specials.003.name')+'='+ getById(source, 'specials.003.effect') +'\n';
+ }
+ out += '//体力='+ getById(source, 'abl.strong.total') +'\n';
+ out += '//体力ボーナス='+ getById(source, 'abl.strong.bonus') +'\n';
+ out += '//反射='+ getById(source, 'abl.reflex.total') +'\n';
+ out += '//反射ボーナス='+ getById(source, 'abl.reflex.bonus') +'\n';
+ out += '//知覚='+ getById(source, 'abl.sense.total') +'\n';
+ out += '//知覚ボーナス='+ getById(source, 'abl.sense.bonus') +'\n';
+ out += '//理知='+ getById(source, 'abl.intellect.total') +'\n';
+ out += '//理知ボーナス='+ getById(source, 'abl.intellect.bonus') +'\n';
+ out += '//意志='+ getById(source, 'abl.will.total') +'\n';
+ out += '//意志ボーナス='+ getById(source, 'abl.will.bonus') +'\n';
+ out += '//幸運='+ getById(source, 'abl.bllesing.total') +'\n';
+ out += '//幸運ボーナス='+ getById(source, 'abl.bllesing.bonus') +'\n';
+ out += '//命中='+ getById(source, 'outfits.total.hit') +'\n';
+ out += '//回避='+ getById(source, 'outfits.total.dodge') +'\n';
+ out += '//心魂='+ getById(source, 'outfits.total.magic') +'\n';
+ out += '//魂魄='+ getById(source, 'outfits.total.countermagic') +'\n';
+ out += '//行動='+ getById(source, 'outfits.total.action') +'\n';
+ out += '//力場='+ getById(source, 'outfits.total.fp') +'\n';
+ out += '//耐久='+ getById(source, 'outfits.total.hp') +'\n';
+ out += '//精神='+ getById(source, 'outfits.total.mp') +'\n';
+ out += '//武器1名称='+ getById(source, 'outfits.main_weapon_short.0.name') +'\n';
+ out += '//武器2名称='+ getById(source, 'outfits.sub_weapon_short.0.name') +'\n';
+ if(getById(source, 'outfits.main_weapon_short.0.attack').match(/[0-9]+/) != null) {
+ out += '//武器1攻撃力='+ getById(source, 'outfits.main_weapon_short.0.attack').match(/[0-9]+/)[0] + '\n';
+ }
+ if(getById(source, 'outfits.sub_weapon_short.0.attack').match(/[0-9]+/) != null) {
+ out += '//武器2攻撃力='+ getById(source, 'outfits.sub_weapon_short.0.attack').match(/[0-9]+/)[0] + '\n';
+ }
+ out += '//武器1属性='+ getById(source, 'outfits.main_weapon_short.0.damagetype').match(/[斬刺殴炎氷雷光闇神]/)[0] + '\n';
+ out += '//武器2属性='+ getById(source, 'outfits.sub_weapon_short.0.damagetype').match(/[斬刺殴炎氷雷光闇神]/)[0] + '\n';
+ out += '//武器1射程='+ getById(source, 'outfits.main_weapon_short.0.range') +'\n';
+ out += '//武器2射程='+ getById(source, 'outfits.sub_weapon_short.0.range') +'\n';
+ out += '//武器1代償='+ getById(source, 'outfits.main_weapon_short.0.strong') +'\n';
+ out += '//武器2代償='+ getById(source, 'outfits.sub_weapon_short.0.strong') +'\n';
+ out += '//戦闘移動='+ getById(source, 'outfits.total.battlespeed.base') +'\n';
+ out += '//全力移動='+ getById(source, 'outfits.total.maxspeed.base') +'\n';
+ out += '//斬防御='+ getById(source, 'armourstotal.slash') +'\n';
+ out += '//刺防御='+ getById(source, 'armourstotal.pierce') +'\n';
+ out += '//殴防御='+ getById(source, 'armourstotal.crash') +'\n';
+ out += '//炎防御='+ getById(source, 'armourstotal.fire') +'\n';
+ out += '//氷防御='+ getById(source, 'armourstotal.ice') +'\n';
+ out += '//雷防御='+ getById(source, 'armourstotal.thunder') +'\n';
+ out += '//光防御='+ getById(source, 'armourstotal.light') +'\n';
+ out += '//闇防御='+ getById(source, 'armourstotal.dark') +'\n';
+
+ out += '\n\n';
+ out += '// ============================= \n';
+ out += ' ここから下は特技\n\n';
+ out += getSkillById('skills.0');
+ var start_count = 1;
+ var max_skill_count = 21;
+ for(var i = 1; i < max_skill_count; i++) {
+ var skill_id = 'skills.'+('000'+i).slice(-3);
+ if(source.getElementById(skill_id) != null) {
+ out += getSkillById(skill_id);
+ }
+ }
+
+ out += '\n\n';
+ out += '// ============================= \n';
+ out += ' ここから下はアイテム及びハイドアウト\n\n';
+ out += getItemById('items.0');
+ var max_item_count = 21;
+ for(var i = 1; i < max_item_count; i++) {
+ var item_id = 'items.'+('000'+i).slice(-3);
+ if(source.getElementById(item_id) != null) {
+ out += getItemById(item_id);
+ }
+ }
+
+ resultArea.value = out;
+
+ /* ここからチャパレデータ生成 */
+ cpd_obj = {'saveDataTypeName':'ChatPalette2','saveData':{'tabInfos':[{'name':'','color':16777215,'lines':[],'tabName':''}]}};
+ cpd_obj.saveData.tabInfos[0].lines = out.split('\n');
+ cpd_out = JSON.stringify(cpd_obj);
+
+ cpdDownloadLink.setAttribute('onclick', 'downloadChatPallet('+cpd_out+', "MarChatPallet.cpd");');
+
+})
/*
* @title マジ茶
* @description Marginal Heroes DDNTF ChatPallet Generator
* @include https://character-sheets.appspot.com/mar/*
* @include http://character-sheets.appspot.com/mar/*
* @license MIT License
* @javascript_url
*/
javascript:(function(){
var source = window.document;
var sourceURL = window.document.location;
var validPattern = /^http(s)?:\/\/character-sheets\.appspot\.com\/mar\/edit\.html\?key=*/;
if(validPattern.test(sourceURL) == false) {
return;
}
/* make NewPopup Window */
var windowArgs = '';
windowArgs += 'top=200,';
windowArgs += 'left=200,';
windowArgs += 'height=600,';
windowArgs += 'width=800,';
windowArgs += 'menubar=no,';
windowArgs += 'toolbar=no,';
windowArgs += 'location=no,';
windowArgs += 'directories=no,';
windowArgs += 'status=no,';
windowArgs += 'scrollbars=no,';
windowArgs += 'dependent=yes,';
windowArgs += 'close=yes,';
windowArgs += 'chrome=yes';
var mar = window.open(null, '_mar', windowArgs).document;
mar.title = '? マジヒロ茶パレメーカー ver.1.0 ?';
var msgInfo = document.createElement('div');
msgInfo.innerText = 'テキストエリアに生成された茶パレが入ります。コピペで保存してくださいませ';
mar.body.appendChild(msgInfo);
var subInfo = document.createElement('div');
subInfo.innerText = 'その他の説明とかとか';
mar.body.appendChild(subInfo);
var cpdDownloadLink = document.createElement('input');
cpdDownloadLink.type = 'button';
cpdDownloadLink.id = 'cpd_download';
cpdDownloadLink.download = 'MarChatPallet.cpd';
cpdDownloadLink.value = '茶パレダウンロード';
mar.body.appendChild(cpdDownloadLink);
var downloadFunction = document.createElement('script');
downloadFunction.type = 'text/javascript';
downloadFunction.innerText = 'function downloadChatPallet(data, fileName) {
var blob = new Blob([data], { "type": "application/x-msdownload" });
var link = document.createElement("a");
link.setAttribute("download", fileName);
link.href = URL.createObjectURL(blob);
if (window.navigator.msSaveBlob) {
window.navigator.msSaveBlob(blob, fileName);
window.navigator.msSaveOrOpenBlob(blob, fileName);
}
else {
var evt = document.createEvent( "MouseEvents" );
evt.initEvent( "click", false, true );
link.dispatchEvent( evt );
}
}';
mar.body.appendChild(document.createElement('hr'));
mar.body.appendChild(downloadFunction);
var resultArea = document.createElement('textarea');
resultArea.cols = 80;
resultArea.rows = 60;
mar.body.appendChild(resultArea);
/* ここからメイン処理 */
/* 汎用関数 */
function getById(obj, id) {
return obj.getElementById(id).value;
};
function getByIdSelected(obj, id) {
var select = obj.getElementById(id);
return select.options[ select.selectedIndex ].value;
};
function getSkillById(id) {
var result = '';
result += getById(source, id +'.name');
result += '|レベル:'+ getById(source, id +'.level');
result += '|種別:'+ getById(source, id +'.type');
result += '|タイミング:'+ getById(source, id +'.timing');
result += '|対象:'+ getById(source, id +'.target');
result += '|射程:'+ getById(source, id +'.range');
result += '|代償:'+ getById(source, id +'.cost');
result += '|効果:'+ getById(source, id +'.memo');
result += '\n';
return result;
};
function getItemById(id) {
var result = '';
result += getById(source, id +'.name');
result += '|効果:'+ getById(source, id +'.effect');
result += '\n';
return result;
}
/* データを取得したりとかする部分 */
out = '';
out += '// ----------------------------- \n';
out += ' 能力値判定\n';
out += '2D6+{体力ボーナス}\n';
out += '2D6+{反射ボーナス}\n';
out += '2D6+{知覚ボーナス}\n';
out += '2D6+{理知ボーナス}\n';
out += '2D6+{意志ボーナス}\n';
out += '2D6+{幸運ボーナス}\n';
out += '\n';
out += ' 戦闘値判定\n';
out += '2D6+{命中}\n';
out += '2D6+{回避}\n';
out += '2D6+{心魂}\n';
out += '2D6+{魂魄}\n';
out += '\n';
out += ' 武器データ\n';
out += '武器1:{武器1名称} 射程:{武器1射程} 代償:{武器1代償} 攻撃力:{武器1攻撃力} 属性:{武器1属性}\n';
out += '武器2:{武器2名称} 射程:{武器2射程} 代償:{武器2代償} 攻撃力:{武器2攻撃力} 属性:{武器2属性}\n';
out += '\n';
out += ' ダメージロール(特技を含まない、本体と武器のみのもの)\n';
out += '2D6+{武器1攻撃力} 属性:{武器1属性}\n';
out += '2D6+{武器2攻撃力} 属性:{武器2属性}\n';
out += '\n';
out += ' キャラの簡易情報\n';
out += 'キャラクター名:{キャラクター名}\\nヒーロー名:{ヒーロー名}\\n 性別:{性別} 年齢:{年齢} 変身前の姿:{変身前の姿}\\n クラス:{クラス構成} ヒーローフォース:{ヒーローフォース}\n';
out += '\n';
out += ' ヒーローフォース\n';
out += 'ヒーローフォース1='+getById(source, 'specials.0.name')+':'+ getById(source, 'specials.0.effect') +'\n';
out += 'ヒーローフォース2='+getById(source, 'specials.001.name')+':'+ getById(source, 'specials.001.effect') +'\n';
out += 'ヒーローフォース3='+getById(source, 'specials.002.name')+':'+ getById(source, 'specials.002.effect') +'\n';
if(getById(source, 'specials.003') != null) {
out += 'ヒーローフォース3='+getById(source, 'specials.003.name')+'='+ getById(source, 'specials.003.effect') +'\n';
}
out += '\n\n';
out += '// ============================= \n';
out += ' ここから下は変数\n\n';
out += '//プレイヤー名=';
out += getById(source, 'base.player')+'\n';
out += '//キャラクター名=';
out += getById(source, 'base.name')+'\n';
out += '//ヒーロー名=';
out += getById(source, 'base.nameKana')+'\n';
out += '//性別=';
out += getById(source, 'base.sex')+'\n';
out += '//年齢=';
out += getById(source, 'base.age')+'\n';
out += '//瞳の色=';
out += getById(source, 'base.eye')+'\n';
out += '//身長=';
out += getById(source, 'base.height')+'\n';
out += '//体重=';
out += getById(source, 'base.weight')+'\n';
out += '//髪の色=';
out += getById(source, 'base.hair')+'\n';
out += '//変身前の姿=';
out += getById(source, 'base.cover')+'\n';
out += '//使用経験点=';
out += getById(source, 'base.exp')+'\n';
out += '//キャラクターレベル=';
out += getById(source, 'base.level')+'\n';
out += '//クラス構成=';
out += getByIdSelected(source, 'classes.0.name');
out += '['+ getById(source, 'classes.0.level') +']|';
out += getByIdSelected(source, 'classes.001.name');
out += '['+ getById(source, 'classes.001.level') +']';
if(source.getElementById('classes.002.name') != null) {
out += '|'+ getByIdSelected(source, 'classes.002.name');
out += '['+ getById(source, 'classes.002.level') +']';
}
out += '\n';
out += '//'+getByIdSelected(source, 'classes.0.name')+'レベル=';
out += getById(source, 'classes.0.level') +'\n';
out += '//'+getByIdSelected(source, 'classes.001.name')+'レベル=';
out += getById(source, 'classes.001.level') +'\n';
if(source.getElementById('classes.002.name') != null) {
out += '//'+getByIdSelected(source, 'classes.002.name')+'レベル=';
out += getById(source, 'classes.002.level') +'\n';
}
out += '//ヒーローフォース=';
out += '['+ getById(source, 'specials.0.name')+'|';
out += getById(source, 'specials.001.name')+'|';
out += getById(source, 'specials.002.name')+']\n';
out += '//'+ getById(source, 'specials.0.name')+'='+ getById(source, 'specials.0.effect') +'\n';
out += '//'+ getById(source, 'specials.001.name')+'='+ getById(source, 'specials.001.effect') +'\n';
out += '//'+ getById(source, 'specials.002.name')+'='+ getById(source, 'specials.002.effect') +'\n';
if(getById(source, 'specials.003') != null) {
out += '//'+ getById(source, 'specials.003.name')+'='+ getById(source, 'specials.003.effect') +'\n';
}
out += '//体力='+ getById(source, 'abl.strong.total') +'\n';
out += '//体力ボーナス='+ getById(source, 'abl.strong.bonus') +'\n';
out += '//反射='+ getById(source, 'abl.reflex.total') +'\n';
out += '//反射ボーナス='+ getById(source, 'abl.reflex.bonus') +'\n';
out += '//知覚='+ getById(source, 'abl.sense.total') +'\n';
out += '//知覚ボーナス='+ getById(source, 'abl.sense.bonus') +'\n';
out += '//理知='+ getById(source, 'abl.intellect.total') +'\n';
out += '//理知ボーナス='+ getById(source, 'abl.intellect.bonus') +'\n';
out += '//意志='+ getById(source, 'abl.will.total') +'\n';
out += '//意志ボーナス='+ getById(source, 'abl.will.bonus') +'\n';
out += '//幸運='+ getById(source, 'abl.bllesing.total') +'\n';
out += '//幸運ボーナス='+ getById(source, 'abl.bllesing.bonus') +'\n';
out += '//命中='+ getById(source, 'outfits.total.hit') +'\n';
out += '//回避='+ getById(source, 'outfits.total.dodge') +'\n';
out += '//心魂='+ getById(source, 'outfits.total.magic') +'\n';
out += '//魂魄='+ getById(source, 'outfits.total.countermagic') +'\n';
out += '//行動='+ getById(source, 'outfits.total.action') +'\n';
out += '//力場='+ getById(source, 'outfits.total.fp') +'\n';
out += '//耐久='+ getById(source, 'outfits.total.hp') +'\n';
out += '//精神='+ getById(source, 'outfits.total.mp') +'\n';
out += '//武器1名称='+ getById(source, 'outfits.main_weapon_short.0.name') +'\n';
out += '//武器2名称='+ getById(source, 'outfits.sub_weapon_short.0.name') +'\n';
if(getById(source, 'outfits.main_weapon_short.0.attack').match(/[0-9]+/) != null) {
out += '//武器1攻撃力='+ getById(source, 'outfits.main_weapon_short.0.attack').match(/[0-9]+/)[0] + '\n';
}
if(getById(source, 'outfits.sub_weapon_short.0.attack').match(/[0-9]+/) != null) {
out += '//武器2攻撃力='+ getById(source, 'outfits.sub_weapon_short.0.attack').match(/[0-9]+/)[0] + '\n';
}
out += '//武器1属性='+ getById(source, 'outfits.main_weapon_short.0.damagetype').match(/[斬刺殴炎氷雷光闇神]/)[0] + '\n';
out += '//武器2属性='+ getById(source, 'outfits.sub_weapon_short.0.damagetype').match(/[斬刺殴炎氷雷光闇神]/)[0] + '\n';
out += '//武器1射程='+ getById(source, 'outfits.main_weapon_short.0.range') +'\n';
out += '//武器2射程='+ getById(source, 'outfits.sub_weapon_short.0.range') +'\n';
out += '//武器1代償='+ getById(source, 'outfits.main_weapon_short.0.strong') +'\n';
out += '//武器2代償='+ getById(source, 'outfits.sub_weapon_short.0.strong') +'\n';
out += '//戦闘移動='+ getById(source, 'outfits.total.battlespeed.base') +'\n';
out += '//全力移動='+ getById(source, 'outfits.total.maxspeed.base') +'\n';
out += '//斬防御='+ getById(source, 'armourstotal.slash') +'\n';
out += '//刺防御='+ getById(source, 'armourstotal.pierce') +'\n';
out += '//殴防御='+ getById(source, 'armourstotal.crash') +'\n';
out += '//炎防御='+ getById(source, 'armourstotal.fire') +'\n';
out += '//氷防御='+ getById(source, 'armourstotal.ice') +'\n';
out += '//雷防御='+ getById(source, 'armourstotal.thunder') +'\n';
out += '//光防御='+ getById(source, 'armourstotal.light') +'\n';
out += '//闇防御='+ getById(source, 'armourstotal.dark') +'\n';
out += '\n\n';
out += '// ============================= \n';
out += ' ここから下は特技\n\n';
out += getSkillById('skills.0');
var start_count = 1;
var max_skill_count = 21;
for(var i = 1; i < max_skill_count; i++) {
var skill_id = 'skills.'+('000'+i).slice(-3);
if(source.getElementById(skill_id) != null) {
out += getSkillById(skill_id);
}
}
out += '\n\n';
out += '// ============================= \n';
out += ' ここから下はアイテム及びハイドアウト\n\n';
out += getItemById('items.0');
var max_item_count = 21;
for(var i = 1; i < max_item_count; i++) {
var item_id = 'items.'+('000'+i).slice(-3);
if(source.getElementById(item_id) != null) {
out += getItemById(item_id);
}
}
resultArea.value = out;
/* ここからチャパレデータ生成 */
cpd_obj = {'saveDataTypeName':'ChatPalette2','saveData':{'tabInfos':[{'name':'','color':16777215,'lines':[],'tabName':''}]}};
cpd_obj.saveData.tabInfos[0].lines = out.split('\n');
cpd_out = JSON.stringify(cpd_obj);
cpdDownloadLink.setAttribute('onclick', 'downloadChatPallet('+cpd_out+', "MarChatPallet.cpd");');
})
- Permalink
- このページへの個別リンクです。
- RAW
- 書かれたコードへの直接のリンクです。
- Packed
- 文字列が圧縮された書かれたコードへのリンクです。
- Userscript
- Greasemonkey 等で利用する場合の .user.js へのリンクです。
- Loader
- @require やソースコードが長い場合に多段ロードする Loader コミのコードへのリンクです。
- Metadata
- コード中にコメントで @xxx と書かれたメタデータの JSON です。