マジ茶 Fork

    @@ -3,8 +3,275 @@ * @description Marginal Heroes DDNTF ChatPallet Generator * @include https://character-sheets.appspot.com/mar/* * @include http://character-sheets.appspot.com/mar/* - * @javascript_url * @license MIT License + * @javascript_url */ - javascript:(function(){var source=window.document;var sourceURL=window.document.location;var validPattern=/^http(s)?:\/\/character-sheets\.appspot\.com\/mar\/edit\.html\?key=*/;if(validPattern.test(sourceURL)==false){return;}var windowArgs='';windowArgs+='top=200,';windowArgs+='left=200,';windowArgs+='height=600,';windowArgs+='width=800,';windowArgs+='menubar=no,';windowArgs+='toolbar=no,';windowArgs+='location=no,';windowArgs+='directories=no,';windowArgs+='status=no,';windowArgs+='scrollbars=no,';windowArgs+='dependent=yes,';windowArgs+='close=yes,';windowArgs+='chrome=yes';var mar=window.open(null,'_mar',windowArgs).document;mar.title='🐰 マジヒロ茶パレメーカー ver.1.0 🐰';var msgInfo=document.createElement('div');msgInfo.innerText='テキストエリアに生成された茶パレが入ります。コピペで保存してくださいませ';mar.body.appendChild(msgInfo);var subInfo=document.createElement('div');subInfo.innerText='その他の説明とかとか';mar.body.appendChild(subInfo);var cpdDownloadLink=document.createElement('input');cpdDownloadLink.type='button';cpdDownloadLink.id='cpd_download';cpdDownloadLink.download='MarChatPallet.cpd';cpdDownloadLink.value='茶パレダウンロード';mar.body.appendChild(cpdDownloadLink);var downloadFunction=document.createElement('script');downloadFunction.type='text/javascript';downloadFunction.innerText='function downloadChatPallet(data, fileName) {var blob = new Blob([data], { \'type\': \'application/x-msdownload\' }); + javascript:(function(){ - var link = document.createElement(\'a\');link.setAttribute(\'download\', fileName);link.href = URL.createObjectURL(blob);if (window.navigator.msSaveBlob) {window.navigator.msSaveBlob(blob, fileName);window.navigator.msSaveOrOpenBlob(blob, fileName);}else {var evt = document.createEvent( \'MouseEvents\' );evt.initEvent( \'click\', false, true );link.dispatchEvent( evt );}}';mar.body.appendChild(document.createElement('hr'));mar.body.appendChild(downloadFunction);var resultArea=document.createElement('textarea');resultArea.cols=80;resultArea.rows=60;mar.body.appendChild(resultArea);function getById(obj,id){return obj.getElementById(id).value;};function getByIdSelected(obj,id){var select=obj.getElementById(id);return select.options[select.selectedIndex].value;};function getSkillById(id){var result='';result+=getById(source,id+'.name');result+='|レベル:'+getById(source,id+'.level');result+='|種別:'+getById(source,id+'.type');result+='|タイミング:'+getById(source,id+'.timing');result+='|対象:'+getById(source,id+'.target');result+='|射程:'+getById(source,id+'.range');result+='|代償:'+getById(source,id+'.cost');result+='|効果:'+getById(source,id+'.memo');result+='\n';return result;};function getItemById(id){var result='';result+=getById(source,id+'.name');result+='|効果:'+getById(source,id+'.effect');result+='\n';return result;}out='';out+='// ----------------------------- \n';out+=' 能力値判定\n';out+='2D6+{体力ボーナス}\n';out+='2D6+{反射ボーナス}\n';out+='2D6+{知覚ボーナス}\n';out+='2D6+{理知ボーナス}\n';out+='2D6+{意志ボーナス}\n';out+='2D6+{幸運ボーナス}\n';out+='\n';out+=' 戦闘値判定\n';out+='2D6+{命中}\n';out+='2D6+{回避}\n';out+='2D6+{心魂}\n';out+='2D6+{魂魄}\n';out+='\n';out+=' 武器データ\n';out+='武器1:{武器1名称} 射程:{武器1射程} 代償:{武器1代償} 攻撃力:{武器1攻撃力} 属性:{武器1属性}\n';out+='武器2:{武器2名称} 射程:{武器2射程} 代償:{武器2代償} 攻撃力:{武器2攻撃力} 属性:{武器2属性}\n';out+='\n';out+=' ダメージロール(特技を含まない、本体と武器のみのもの)\n';out+='2D6+{武器1攻撃力} 属性:{武器1属性}\n';out+='2D6+{武器2攻撃力} 属性:{武器2属性}\n';out+='\n';out+=' キャラの簡易情報\n';out+='キャラクター名:{キャラクター名}\\nヒーロー名:{ヒーロー名}\\n 性別:{性別} 年齢:{年齢} 変身前の姿:{変身前の姿}\\n クラス:{クラス構成} ヒーローフォース:{ヒーローフォース}\n';out+='\n';out+=' ヒーローフォース\n';out+='ヒーローフォース1='+getById(source,'specials.0.name')+':'+getById(source,'specials.0.effect')+'\n';out+='ヒーローフォース2='+getById(source,'specials.001.name')+':'+getById(source,'specials.001.effect')+'\n';out+='ヒーローフォース3='+getById(source,'specials.002.name')+':'+getById(source,'specials.002.effect')+'\n';if(getById(source,'specials.003')!=null){out+='ヒーローフォース3='+getById(source,'specials.003.name')+'='+getById(source,'specials.003.effect')+'\n';}out+='\n\n';out+='// ============================= \n';out+=' ここから下は変数\n\n';out+='//プレイヤー名=';out+=getById(source,'base.player')+'\n';out+='//キャラクター名=';out+=getById(source,'base.name')+'\n';out+='//ヒーロー名=';out+=getById(source,'base.nameKana')+'\n';out+='//性別=';out+=getById(source,'base.sex')+'\n';out+='//年齢=';out+=getById(source,'base.age')+'\n';out+='//瞳の色=';out+=getById(source,'base.eye')+'\n';out+='//身長=';out+=getById(source,'base.height')+'\n';out+='//体重=';out+=getById(source,'base.weight')+'\n';out+='//髪の色=';out+=getById(source,'base.hair')+'\n';out+='//変身前の姿=';out+=getById(source,'base.cover')+'\n';out+='//使用経験点=';out+=getById(source,'base.exp')+'\n';out+='//キャラクターレベル=';out+=getById(source,'base.level')+'\n';out+='//クラス構成=';out+=getByIdSelected(source,'classes.0.name');out+='['+getById(source,'classes.0.level')+']|';out+=getByIdSelected(source,'classes.001.name');out+='['+getById(source,'classes.001.level')+']';if(source.getElementById('classes.002.name')!=null){out+='|'+getByIdSelected(source,'classes.002.name');out+='['+getById(source,'classes.002.level')+']';}out+='\n';out+='//'+getByIdSelected(source,'classes.0.name')+'レベル=';out+=getById(source,'classes.0.level')+'\n';out+='//'+getByIdSelected(source,'classes.001.name')+'レベル=';out+=getById(source,'classes.001.level')+'\n';if(source.getElementById('classes.002.name')!=null){out+='//'+getByIdSelected(source,'classes.002.name')+'レベル=';out+=getById(source,'classes.002.level')+'\n';}out+='//ヒーローフォース=';out+='['+getById(source,'specials.0.name')+'|';out+=getById(source,'specials.001.name')+'|';out+=getById(source,'specials.002.name')+']\n';out+='//'+getById(source,'specials.0.name')+'='+getById(source,'specials.0.effect')+'\n';out+='//'+getById(source,'specials.001.name')+'='+getById(source,'specials.001.effect')+'\n';out+='//'+getById(source,'specials.002.name')+'='+getById(source,'specials.002.effect')+'\n';if(getById(source,'specials.003')!=null){out+='//'+getById(source,'specials.003.name')+'='+getById(source,'specials.003.effect')+'\n';}out+='//体力='+getById(source,'abl.strong.total')+'\n';out+='//体力ボーナス='+getById(source,'abl.strong.bonus')+'\n';out+='//反射='+getById(source,'abl.reflex.total')+'\n';out+='//反射ボーナス='+getById(source,'abl.reflex.bonus')+'\n';out+='//知覚='+getById(source,'abl.sense.total')+'\n';out+='//知覚ボーナス='+getById(source,'abl.sense.bonus')+'\n';out+='//理知='+getById(source,'abl.intellect.total')+'\n';out+='//理知ボーナス='+getById(source,'abl.intellect.bonus')+'\n';out+='//意志='+getById(source,'abl.will.total')+'\n';out+='//意志ボーナス='+getById(source,'abl.will.bonus')+'\n';out+='//幸運='+getById(source,'abl.bllesing.total')+'\n';out+='//幸運ボーナス='+getById(source,'abl.bllesing.bonus')+'\n';out+='//命中='+getById(source,'outfits.total.hit')+'\n';out+='//回避='+getById(source,'outfits.total.dodge')+'\n';out+='//心魂='+getById(source,'outfits.total.magic')+'\n';out+='//魂魄='+getById(source,'outfits.total.countermagic')+'\n';out+='//行動='+getById(source,'outfits.total.action')+'\n';out+='//力場='+getById(source,'outfits.total.fp')+'\n';out+='//耐久='+getById(source,'outfits.total.hp')+'\n';out+='//精神='+getById(source,'outfits.total.mp')+'\n';out+='//武器1名称='+getById(source,'outfits.main_weapon_short.0.name')+'\n';out+='//武器2名称='+getById(source,'outfits.sub_weapon_short.0.name')+'\n';if(getById(source,'outfits.main_weapon_short.0.attack').match(/[0-9]+/)!=null){out+='//武器1攻撃力='+getById(source,'outfits.main_weapon_short.0.attack').match(/[0-9]+/)[0]+'\n';}if(getById(source,'outfits.sub_weapon_short.0.attack').match(/[0-9]+/)!=null){out+='//武器2攻撃力='+getById(source,'outfits.sub_weapon_short.0.attack').match(/[0-9]+/)[0]+'\n';}out+='//武器1属性='+getById(source,'outfits.main_weapon_short.0.damagetype').match(/[斬刺殴炎氷雷光闇神]/)[0]+'\n';out+='//武器2属性='+getById(source,'outfits.sub_weapon_short.0.damagetype').match(/[斬刺殴炎氷雷光闇神]/)[0]+'\n';out+='//武器1射程='+getById(source,'outfits.main_weapon_short.0.range')+'\n';out+='//武器2射程='+getById(source,'outfits.sub_weapon_short.0.range')+'\n';out+='//武器1代償='+getById(source,'outfits.main_weapon_short.0.strong')+'\n';out+='//武器2代償='+getById(source,'outfits.sub_weapon_short.0.strong')+'\n';out+='//戦闘移動='+getById(source,'outfits.total.battlespeed.base')+'\n';out+='//全力移動='+getById(source,'outfits.total.maxspeed.base')+'\n';out+='//斬防御='+getById(source,'armourstotal.slash')+'\n';out+='//刺防御='+getById(source,'armourstotal.pierce')+'\n';out+='//殴防御='+getById(source,'armourstotal.crash')+'\n';out+='//炎防御='+getById(source,'armourstotal.fire')+'\n';out+='//氷防御='+getById(source,'armourstotal.ice')+'\n';out+='//雷防御='+getById(source,'armourstotal.thunder')+'\n';out+='//光防御='+getById(source,'armourstotal.light')+'\n';out+='//闇防御='+getById(source,'armourstotal.dark')+'\n';out+='\n\n';out+='// ============================= \n';out+=' ここから下は特技\n\n';out+=getSkillById('skills.0');var start_count=1;var max_skill_count=21;for(var i=1;i<max_skill_count;i++){var skill_id='skills.'+('000'+i).slice(-3);if(source.getElementById(skill_id)!=null){out+=getSkillById(skill_id);}}out+='\n\n';out+='// ============================= \n';out+=' ここから下はアイテム及びハイドアウト\n\n';out+=getItemById('items.0');var max_item_count=21;for(var i=1;i<max_item_count;i++){var item_id='items.'+('000'+i).slice(-3);if(source.getElementById(item_id)!=null){out+=getItemById(item_id);}}resultArea.value=out;cpd_obj={'saveDataTypeName':'ChatPalette2','saveData':{'tabInfos':[{'name':'','color':16777215,'lines':[],'tabName':''}]}};cpd_obj.saveData.tabInfos[0].lines=out.split('\n');cpd_out=JSON.stringify(cpd_obj);cpdDownloadLink.setAttribute('onclick','downloadChatPallet(\''+cpd_out+'\', \'MarChatPallet.cpd\');');})+ + var source = window.document; + var sourceURL = window.document.location; + var validPattern = /^http(s)?:\/\/character-sheets\.appspot\.com\/mar\/edit\.html\?key=*/; + if(validPattern.test(sourceURL) == false) { + return; + } + + /* make NewPopup Window */ + var windowArgs = ''; + windowArgs += 'top=200,'; + windowArgs += 'left=200,'; + windowArgs += 'height=600,'; + windowArgs += 'width=800,'; + windowArgs += 'menubar=no,'; + windowArgs += 'toolbar=no,'; + windowArgs += 'location=no,'; + windowArgs += 'directories=no,'; + windowArgs += 'status=no,'; + windowArgs += 'scrollbars=no,'; + windowArgs += 'dependent=yes,'; + windowArgs += 'close=yes,'; + windowArgs += 'chrome=yes'; + var mar = window.open(null, '_mar', windowArgs).document; + + mar.title = '🐰 マジヒロ茶パレメーカー ver.1.0 🐰'; + var msgInfo = document.createElement('div'); + msgInfo.innerText = 'テキストエリアに生成された茶パレが入ります。コピペで保存してくださいませ'; + mar.body.appendChild(msgInfo); + var subInfo = document.createElement('div'); + subInfo.innerText = 'その他の説明とかとか'; + mar.body.appendChild(subInfo); + var cpdDownloadLink = document.createElement('input'); + cpdDownloadLink.type = 'button'; + cpdDownloadLink.id = 'cpd_download'; + cpdDownloadLink.download = 'MarChatPallet.cpd'; + cpdDownloadLink.value = '茶パレダウンロード'; + mar.body.appendChild(cpdDownloadLink); + var downloadFunction = document.createElement('script'); + downloadFunction.type = 'text/javascript'; + downloadFunction.innerText = 'function downloadChatPallet(data, fileName) { + var blob = new Blob([data], { "type": "application/x-msdownload" }); + + var link = document.createElement("a"); + link.setAttribute("download", fileName); + link.href = URL.createObjectURL(blob); + if (window.navigator.msSaveBlob) { + window.navigator.msSaveBlob(blob, fileName); + window.navigator.msSaveOrOpenBlob(blob, fileName); + } + else { + var evt = document.createEvent( "MouseEvents" ); + evt.initEvent( "click", false, true ); + link.dispatchEvent( evt ); + } + }'; + mar.body.appendChild(document.createElement('hr')); + mar.body.appendChild(downloadFunction); + var resultArea = document.createElement('textarea'); + resultArea.cols = 80; + resultArea.rows = 60; + mar.body.appendChild(resultArea); + + + /* ここからメイン処理 */ + /* 汎用関数 */ + function getById(obj, id) { + return obj.getElementById(id).value; + }; + + function getByIdSelected(obj, id) { + var select = obj.getElementById(id); + return select.options[ select.selectedIndex ].value; + }; + + function getSkillById(id) { + var result = ''; + result += getById(source, id +'.name'); + result += '|レベル:'+ getById(source, id +'.level'); + result += '|種別:'+ getById(source, id +'.type'); + result += '|タイミング:'+ getById(source, id +'.timing'); + result += '|対象:'+ getById(source, id +'.target'); + result += '|射程:'+ getById(source, id +'.range'); + result += '|代償:'+ getById(source, id +'.cost'); + result += '|効果:'+ getById(source, id +'.memo'); + result += '\n'; + return result; + }; + + function getItemById(id) { + var result = ''; + result += getById(source, id +'.name'); + result += '|効果:'+ getById(source, id +'.effect'); + result += '\n'; + return result; + } + + /* データを取得したりとかする部分 */ + out = ''; + out += '// ----------------------------- \n'; + out += ' 能力値判定\n'; + out += '2D6+{体力ボーナス}\n'; + out += '2D6+{反射ボーナス}\n'; + out += '2D6+{知覚ボーナス}\n'; + out += '2D6+{理知ボーナス}\n'; + out += '2D6+{意志ボーナス}\n'; + out += '2D6+{幸運ボーナス}\n'; + out += '\n'; + out += ' 戦闘値判定\n'; + out += '2D6+{命中}\n'; + out += '2D6+{回避}\n'; + out += '2D6+{心魂}\n'; + out += '2D6+{魂魄}\n'; + out += '\n'; + out += ' 武器データ\n'; + out += '武器1:{武器1名称} 射程:{武器1射程} 代償:{武器1代償} 攻撃力:{武器1攻撃力} 属性:{武器1属性}\n'; + out += '武器2:{武器2名称} 射程:{武器2射程} 代償:{武器2代償} 攻撃力:{武器2攻撃力} 属性:{武器2属性}\n'; + out += '\n'; + out += ' ダメージロール(特技を含まない、本体と武器のみのもの)\n'; + out += '2D6+{武器1攻撃力} 属性:{武器1属性}\n'; + out += '2D6+{武器2攻撃力} 属性:{武器2属性}\n'; + out += '\n'; + out += ' キャラの簡易情報\n'; + out += 'キャラクター名:{キャラクター名}\\nヒーロー名:{ヒーロー名}\\n 性別:{性別} 年齢:{年齢} 変身前の姿:{変身前の姿}\\n クラス:{クラス構成} ヒーローフォース:{ヒーローフォース}\n'; + out += '\n'; + out += ' ヒーローフォース\n'; + out += 'ヒーローフォース1='+getById(source, 'specials.0.name')+':'+ getById(source, 'specials.0.effect') +'\n'; + out += 'ヒーローフォース2='+getById(source, 'specials.001.name')+':'+ getById(source, 'specials.001.effect') +'\n'; + out += 'ヒーローフォース3='+getById(source, 'specials.002.name')+':'+ getById(source, 'specials.002.effect') +'\n'; + if(getById(source, 'specials.003') != null) { + out += 'ヒーローフォース3='+getById(source, 'specials.003.name')+'='+ getById(source, 'specials.003.effect') +'\n'; + } + + out += '\n\n'; + out += '// ============================= \n'; + out += ' ここから下は変数\n\n'; + out += '//プレイヤー名='; + out += getById(source, 'base.player')+'\n'; + out += '//キャラクター名='; + out += getById(source, 'base.name')+'\n'; + out += '//ヒーロー名='; + out += getById(source, 'base.nameKana')+'\n'; + out += '//性別='; + out += getById(source, 'base.sex')+'\n'; + out += '//年齢='; + out += getById(source, 'base.age')+'\n'; + out += '//瞳の色='; + out += getById(source, 'base.eye')+'\n'; + out += '//身長='; + out += getById(source, 'base.height')+'\n'; + out += '//体重='; + out += getById(source, 'base.weight')+'\n'; + out += '//髪の色='; + out += getById(source, 'base.hair')+'\n'; + out += '//変身前の姿='; + out += getById(source, 'base.cover')+'\n'; + out += '//使用経験点='; + out += getById(source, 'base.exp')+'\n'; + out += '//キャラクターレベル='; + out += getById(source, 'base.level')+'\n'; + out += '//クラス構成='; + out += getByIdSelected(source, 'classes.0.name'); + out += '['+ getById(source, 'classes.0.level') +']|'; + out += getByIdSelected(source, 'classes.001.name'); + out += '['+ getById(source, 'classes.001.level') +']'; + if(source.getElementById('classes.002.name') != null) { + out += '|'+ getByIdSelected(source, 'classes.002.name'); + out += '['+ getById(source, 'classes.002.level') +']'; + } + out += '\n'; + out += '//'+getByIdSelected(source, 'classes.0.name')+'レベル='; + out += getById(source, 'classes.0.level') +'\n'; + out += '//'+getByIdSelected(source, 'classes.001.name')+'レベル='; + out += getById(source, 'classes.001.level') +'\n'; + if(source.getElementById('classes.002.name') != null) { + out += '//'+getByIdSelected(source, 'classes.002.name')+'レベル='; + out += getById(source, 'classes.002.level') +'\n'; + } + out += '//ヒーローフォース='; + out += '['+ getById(source, 'specials.0.name')+'|'; + out += getById(source, 'specials.001.name')+'|'; + out += getById(source, 'specials.002.name')+']\n'; + out += '//'+ getById(source, 'specials.0.name')+'='+ getById(source, 'specials.0.effect') +'\n'; + out += '//'+ getById(source, 'specials.001.name')+'='+ getById(source, 'specials.001.effect') +'\n'; + out += '//'+ getById(source, 'specials.002.name')+'='+ getById(source, 'specials.002.effect') +'\n'; + if(getById(source, 'specials.003') != null) { + out += '//'+ getById(source, 'specials.003.name')+'='+ getById(source, 'specials.003.effect') +'\n'; + } + out += '//体力='+ getById(source, 'abl.strong.total') +'\n'; + out += '//体力ボーナス='+ getById(source, 'abl.strong.bonus') +'\n'; + out += '//反射='+ getById(source, 'abl.reflex.total') +'\n'; + out += '//反射ボーナス='+ getById(source, 'abl.reflex.bonus') +'\n'; + out += '//知覚='+ getById(source, 'abl.sense.total') +'\n'; + out += '//知覚ボーナス='+ getById(source, 'abl.sense.bonus') +'\n'; + out += '//理知='+ getById(source, 'abl.intellect.total') +'\n'; + out += '//理知ボーナス='+ getById(source, 'abl.intellect.bonus') +'\n'; + out += '//意志='+ getById(source, 'abl.will.total') +'\n'; + out += '//意志ボーナス='+ getById(source, 'abl.will.bonus') +'\n'; + out += '//幸運='+ getById(source, 'abl.bllesing.total') +'\n'; + out += '//幸運ボーナス='+ getById(source, 'abl.bllesing.bonus') +'\n'; + out += '//命中='+ getById(source, 'outfits.total.hit') +'\n'; + out += '//回避='+ getById(source, 'outfits.total.dodge') +'\n'; + out += '//心魂='+ getById(source, 'outfits.total.magic') +'\n'; + out += '//魂魄='+ getById(source, 'outfits.total.countermagic') +'\n'; + out += '//行動='+ getById(source, 'outfits.total.action') +'\n'; + out += '//力場='+ getById(source, 'outfits.total.fp') +'\n'; + out += '//耐久='+ getById(source, 'outfits.total.hp') +'\n'; + out += '//精神='+ getById(source, 'outfits.total.mp') +'\n'; + out += '//武器1名称='+ getById(source, 'outfits.main_weapon_short.0.name') +'\n'; + out += '//武器2名称='+ getById(source, 'outfits.sub_weapon_short.0.name') +'\n'; + if(getById(source, 'outfits.main_weapon_short.0.attack').match(/[0-9]+/) != null) { + out += '//武器1攻撃力='+ getById(source, 'outfits.main_weapon_short.0.attack').match(/[0-9]+/)[0] + '\n'; + } + if(getById(source, 'outfits.sub_weapon_short.0.attack').match(/[0-9]+/) != null) { + out += '//武器2攻撃力='+ getById(source, 'outfits.sub_weapon_short.0.attack').match(/[0-9]+/)[0] + '\n'; + } + out += '//武器1属性='+ getById(source, 'outfits.main_weapon_short.0.damagetype').match(/[斬刺殴炎氷雷光闇神]/)[0] + '\n'; + out += '//武器2属性='+ getById(source, 'outfits.sub_weapon_short.0.damagetype').match(/[斬刺殴炎氷雷光闇神]/)[0] + '\n'; + out += '//武器1射程='+ getById(source, 'outfits.main_weapon_short.0.range') +'\n'; + out += '//武器2射程='+ getById(source, 'outfits.sub_weapon_short.0.range') +'\n'; + out += '//武器1代償='+ getById(source, 'outfits.main_weapon_short.0.strong') +'\n'; + out += '//武器2代償='+ getById(source, 'outfits.sub_weapon_short.0.strong') +'\n'; + out += '//戦闘移動='+ getById(source, 'outfits.total.battlespeed.base') +'\n'; + out += '//全力移動='+ getById(source, 'outfits.total.maxspeed.base') +'\n'; + out += '//斬防御='+ getById(source, 'armourstotal.slash') +'\n'; + out += '//刺防御='+ getById(source, 'armourstotal.pierce') +'\n'; + out += '//殴防御='+ getById(source, 'armourstotal.crash') +'\n'; + out += '//炎防御='+ getById(source, 'armourstotal.fire') +'\n'; + out += '//氷防御='+ getById(source, 'armourstotal.ice') +'\n'; + out += '//雷防御='+ getById(source, 'armourstotal.thunder') +'\n'; + out += '//光防御='+ getById(source, 'armourstotal.light') +'\n'; + out += '//闇防御='+ getById(source, 'armourstotal.dark') +'\n'; + + out += '\n\n'; + out += '// ============================= \n'; + out += ' ここから下は特技\n\n'; + out += getSkillById('skills.0'); + var start_count = 1; + var max_skill_count = 21; + for(var i = 1; i < max_skill_count; i++) { + var skill_id = 'skills.'+('000'+i).slice(-3); + if(source.getElementById(skill_id) != null) { + out += getSkillById(skill_id); + } + } + + out += '\n\n'; + out += '// ============================= \n'; + out += ' ここから下はアイテム及びハイドアウト\n\n'; + out += getItemById('items.0'); + var max_item_count = 21; + for(var i = 1; i < max_item_count; i++) { + var item_id = 'items.'+('000'+i).slice(-3); + if(source.getElementById(item_id) != null) { + out += getItemById(item_id); + } + } + + resultArea.value = out; + + /* ここからチャパレデータ生成 */ + cpd_obj = {'saveDataTypeName':'ChatPalette2','saveData':{'tabInfos':[{'name':'','color':16777215,'lines':[],'tabName':''}]}}; + cpd_obj.saveData.tabInfos[0].lines = out.split('\n'); + cpd_out = JSON.stringify(cpd_obj); + + cpdDownloadLink.setAttribute('onclick', 'downloadChatPallet('+cpd_out+', "MarChatPallet.cpd");'); + + })
  • /*
     * @title マジ茶
     * @description Marginal Heroes DDNTF ChatPallet Generator
     * @include https://character-sheets.appspot.com/mar/*
     * @include http://character-sheets.appspot.com/mar/*
     * @license MIT License
     * @javascript_url
     */
    javascript:(function(){
    
        var source = window.document;
        var sourceURL = window.document.location;
        var validPattern = /^http(s)?:\/\/character-sheets\.appspot\.com\/mar\/edit\.html\?key=*/;
        if(validPattern.test(sourceURL) == false) {
            return;
        }
    
        /* make NewPopup Window */
        var windowArgs = '';
        windowArgs += 'top=200,';
        windowArgs += 'left=200,';
        windowArgs += 'height=600,';
        windowArgs += 'width=800,';
        windowArgs += 'menubar=no,';
        windowArgs += 'toolbar=no,';
        windowArgs += 'location=no,';
        windowArgs += 'directories=no,';
        windowArgs += 'status=no,';
        windowArgs += 'scrollbars=no,';
        windowArgs += 'dependent=yes,';
        windowArgs += 'close=yes,';
        windowArgs += 'chrome=yes';
        var mar = window.open(null, '_mar', windowArgs).document;
    
        mar.title = '🐰 マジヒロ茶パレメーカー ver.1.0 🐰';
        var msgInfo = document.createElement('div');
        msgInfo.innerText = 'テキストエリアに生成された茶パレが入ります。コピペで保存してくださいませ';
        mar.body.appendChild(msgInfo);
        var subInfo = document.createElement('div');
        subInfo.innerText = 'その他の説明とかとか';
        mar.body.appendChild(subInfo);
        var cpdDownloadLink = document.createElement('input');
        cpdDownloadLink.type = 'button';
        cpdDownloadLink.id = 'cpd_download';
        cpdDownloadLink.download = 'MarChatPallet.cpd';
        cpdDownloadLink.value = '茶パレダウンロード';
        mar.body.appendChild(cpdDownloadLink);
        var downloadFunction = document.createElement('script');
        downloadFunction.type = 'text/javascript';
        downloadFunction.innerText = 'function downloadChatPallet(data, fileName) {
            var blob = new Blob([data], { "type": "application/x-msdownload" });
    
            var link = document.createElement("a");
            link.setAttribute("download", fileName);
            link.href = URL.createObjectURL(blob);
            if (window.navigator.msSaveBlob) {
                window.navigator.msSaveBlob(blob, fileName);
                window.navigator.msSaveOrOpenBlob(blob, fileName);
            }
            else {
                var evt = document.createEvent( "MouseEvents" );
                evt.initEvent( "click", false, true );
                link.dispatchEvent( evt );
            }
        }';
        mar.body.appendChild(document.createElement('hr'));
        mar.body.appendChild(downloadFunction);
        var resultArea = document.createElement('textarea');
        resultArea.cols = 80;
        resultArea.rows = 60;
        mar.body.appendChild(resultArea);
    
    
        /* ここからメイン処理 */
        /* 汎用関数 */
        function getById(obj, id) {
            return obj.getElementById(id).value;
        };
    
        function getByIdSelected(obj, id) {
            var select = obj.getElementById(id);
            return select.options[ select.selectedIndex ].value;
        };
    
        function getSkillById(id) {
            var result = '';
            result += getById(source, id +'.name');
            result += '|レベル:'+ getById(source, id +'.level');
            result += '|種別:'+ getById(source, id +'.type');
            result += '|タイミング:'+ getById(source, id +'.timing');
            result += '|対象:'+ getById(source, id +'.target');
            result += '|射程:'+ getById(source, id +'.range');
            result += '|代償:'+ getById(source, id +'.cost');
            result += '|効果:'+ getById(source, id +'.memo');
            result += '\n';
            return result;
        };
    
        function getItemById(id) {
            var result = '';
            result += getById(source, id +'.name');
            result += '|効果:'+ getById(source, id +'.effect');
            result += '\n';
            return result;
        }
    
        /* データを取得したりとかする部分 */
        out = '';
        out += '// ----------------------------- \n';
        out += ' 能力値判定\n';
        out += '2D6+{体力ボーナス}\n';
        out += '2D6+{反射ボーナス}\n';
        out += '2D6+{知覚ボーナス}\n';
        out += '2D6+{理知ボーナス}\n';
        out += '2D6+{意志ボーナス}\n';
        out += '2D6+{幸運ボーナス}\n';
        out += '\n';
        out += ' 戦闘値判定\n';
        out += '2D6+{命中}\n';
        out += '2D6+{回避}\n';
        out += '2D6+{心魂}\n';
        out += '2D6+{魂魄}\n';
        out += '\n';
        out += ' 武器データ\n';
        out += '武器1:{武器1名称} 射程:{武器1射程} 代償:{武器1代償} 攻撃力:{武器1攻撃力} 属性:{武器1属性}\n';
        out += '武器2:{武器2名称} 射程:{武器2射程} 代償:{武器2代償} 攻撃力:{武器2攻撃力} 属性:{武器2属性}\n';
        out += '\n';
        out += ' ダメージロール(特技を含まない、本体と武器のみのもの)\n';
        out += '2D6+{武器1攻撃力} 属性:{武器1属性}\n';
        out += '2D6+{武器2攻撃力} 属性:{武器2属性}\n';
        out += '\n';
        out += ' キャラの簡易情報\n';
        out += 'キャラクター名:{キャラクター名}\\nヒーロー名:{ヒーロー名}\\n 性別:{性別} 年齢:{年齢} 変身前の姿:{変身前の姿}\\n クラス:{クラス構成} ヒーローフォース:{ヒーローフォース}\n';
        out += '\n';
        out += ' ヒーローフォース\n';
        out += 'ヒーローフォース1='+getById(source, 'specials.0.name')+':'+ getById(source, 'specials.0.effect') +'\n';
        out += 'ヒーローフォース2='+getById(source, 'specials.001.name')+':'+ getById(source, 'specials.001.effect') +'\n';
        out += 'ヒーローフォース3='+getById(source, 'specials.002.name')+':'+ getById(source, 'specials.002.effect') +'\n';
        if(getById(source, 'specials.003') != null) {
            out += 'ヒーローフォース3='+getById(source, 'specials.003.name')+'='+ getById(source, 'specials.003.effect') +'\n';
        }
    
        out += '\n\n';
        out += '// ============================= \n';
        out += ' ここから下は変数\n\n';
        out += '//プレイヤー名=';
        out += getById(source, 'base.player')+'\n';
        out += '//キャラクター名=';
        out += getById(source, 'base.name')+'\n';
        out += '//ヒーロー名=';
        out += getById(source, 'base.nameKana')+'\n';
        out += '//性別=';
        out += getById(source, 'base.sex')+'\n';
        out += '//年齢=';
        out += getById(source, 'base.age')+'\n';
        out += '//瞳の色=';
        out += getById(source, 'base.eye')+'\n';
        out += '//身長=';
        out += getById(source, 'base.height')+'\n';
        out += '//体重=';
        out += getById(source, 'base.weight')+'\n';
        out += '//髪の色=';
        out += getById(source, 'base.hair')+'\n';
        out += '//変身前の姿=';
        out += getById(source, 'base.cover')+'\n';
        out += '//使用経験点=';
        out += getById(source, 'base.exp')+'\n';
        out += '//キャラクターレベル=';
        out += getById(source, 'base.level')+'\n';
        out += '//クラス構成=';
        out += getByIdSelected(source, 'classes.0.name');
        out += '['+ getById(source, 'classes.0.level') +']|';
        out += getByIdSelected(source, 'classes.001.name');
        out += '['+ getById(source, 'classes.001.level') +']';
        if(source.getElementById('classes.002.name') != null) {
            out += '|'+ getByIdSelected(source, 'classes.002.name');
            out += '['+ getById(source, 'classes.002.level') +']';
        }
        out += '\n';
        out += '//'+getByIdSelected(source, 'classes.0.name')+'レベル=';
        out += getById(source, 'classes.0.level') +'\n';
        out += '//'+getByIdSelected(source, 'classes.001.name')+'レベル=';
        out += getById(source, 'classes.001.level') +'\n';
        if(source.getElementById('classes.002.name') != null) {
            out += '//'+getByIdSelected(source, 'classes.002.name')+'レベル=';
            out += getById(source, 'classes.002.level') +'\n';
        }
        out += '//ヒーローフォース=';
        out += '['+ getById(source, 'specials.0.name')+'|';
        out += getById(source, 'specials.001.name')+'|';
        out += getById(source, 'specials.002.name')+']\n';
        out += '//'+ getById(source, 'specials.0.name')+'='+ getById(source, 'specials.0.effect') +'\n';
        out += '//'+ getById(source, 'specials.001.name')+'='+ getById(source, 'specials.001.effect') +'\n';
        out += '//'+ getById(source, 'specials.002.name')+'='+ getById(source, 'specials.002.effect') +'\n';
        if(getById(source, 'specials.003') != null) {
            out += '//'+ getById(source, 'specials.003.name')+'='+ getById(source, 'specials.003.effect') +'\n';
        }
        out += '//体力='+ getById(source, 'abl.strong.total') +'\n';
        out += '//体力ボーナス='+ getById(source, 'abl.strong.bonus') +'\n';
        out += '//反射='+ getById(source, 'abl.reflex.total') +'\n';
        out += '//反射ボーナス='+ getById(source, 'abl.reflex.bonus') +'\n';
        out += '//知覚='+ getById(source, 'abl.sense.total') +'\n';
        out += '//知覚ボーナス='+ getById(source, 'abl.sense.bonus') +'\n';
        out += '//理知='+ getById(source, 'abl.intellect.total') +'\n';
        out += '//理知ボーナス='+ getById(source, 'abl.intellect.bonus') +'\n';
        out += '//意志='+ getById(source, 'abl.will.total') +'\n';
        out += '//意志ボーナス='+ getById(source, 'abl.will.bonus') +'\n';
        out += '//幸運='+ getById(source, 'abl.bllesing.total') +'\n';
        out += '//幸運ボーナス='+ getById(source, 'abl.bllesing.bonus') +'\n';
        out += '//命中='+ getById(source, 'outfits.total.hit') +'\n';
        out += '//回避='+ getById(source, 'outfits.total.dodge') +'\n';
        out += '//心魂='+ getById(source, 'outfits.total.magic') +'\n';
        out += '//魂魄='+ getById(source, 'outfits.total.countermagic') +'\n';
        out += '//行動='+ getById(source, 'outfits.total.action') +'\n';
        out += '//力場='+ getById(source, 'outfits.total.fp') +'\n';
        out += '//耐久='+ getById(source, 'outfits.total.hp') +'\n';
        out += '//精神='+ getById(source, 'outfits.total.mp') +'\n';
        out += '//武器1名称='+ getById(source, 'outfits.main_weapon_short.0.name') +'\n';
        out += '//武器2名称='+ getById(source, 'outfits.sub_weapon_short.0.name') +'\n';
        if(getById(source, 'outfits.main_weapon_short.0.attack').match(/[0-9]+/) != null) {
            out += '//武器1攻撃力='+ getById(source, 'outfits.main_weapon_short.0.attack').match(/[0-9]+/)[0] + '\n';
        }
        if(getById(source, 'outfits.sub_weapon_short.0.attack').match(/[0-9]+/) != null) {
            out += '//武器2攻撃力='+ getById(source, 'outfits.sub_weapon_short.0.attack').match(/[0-9]+/)[0] + '\n';
        }
        out += '//武器1属性='+ getById(source, 'outfits.main_weapon_short.0.damagetype').match(/[斬刺殴炎氷雷光闇神]/)[0] + '\n';
        out += '//武器2属性='+ getById(source, 'outfits.sub_weapon_short.0.damagetype').match(/[斬刺殴炎氷雷光闇神]/)[0] + '\n';
        out += '//武器1射程='+ getById(source, 'outfits.main_weapon_short.0.range') +'\n';
        out += '//武器2射程='+ getById(source, 'outfits.sub_weapon_short.0.range') +'\n';
        out += '//武器1代償='+ getById(source, 'outfits.main_weapon_short.0.strong') +'\n';
        out += '//武器2代償='+ getById(source, 'outfits.sub_weapon_short.0.strong') +'\n';
        out += '//戦闘移動='+ getById(source, 'outfits.total.battlespeed.base') +'\n';
        out += '//全力移動='+ getById(source, 'outfits.total.maxspeed.base') +'\n';
        out += '//斬防御='+ getById(source, 'armourstotal.slash') +'\n';
        out += '//刺防御='+ getById(source, 'armourstotal.pierce') +'\n';
        out += '//殴防御='+ getById(source, 'armourstotal.crash') +'\n';
        out += '//炎防御='+ getById(source, 'armourstotal.fire') +'\n';
        out += '//氷防御='+ getById(source, 'armourstotal.ice') +'\n';
        out += '//雷防御='+ getById(source, 'armourstotal.thunder') +'\n';
        out += '//光防御='+ getById(source, 'armourstotal.light') +'\n';
        out += '//闇防御='+ getById(source, 'armourstotal.dark') +'\n';
    
        out += '\n\n';
        out += '// ============================= \n';
        out += ' ここから下は特技\n\n';
        out += getSkillById('skills.0');
        var start_count = 1;
        var max_skill_count = 21;
        for(var i = 1; i < max_skill_count; i++) {
            var skill_id = 'skills.'+('000'+i).slice(-3);
            if(source.getElementById(skill_id) != null) {
                out += getSkillById(skill_id);
            }
        }
    
        out += '\n\n';
        out += '// ============================= \n';
        out += ' ここから下はアイテム及びハイドアウト\n\n';
        out += getItemById('items.0');
        var max_item_count = 21;
        for(var i = 1; i < max_item_count; i++) {
            var item_id = 'items.'+('000'+i).slice(-3);
            if(source.getElementById(item_id) != null) {
                out += getItemById(item_id);
            }
        }
    
        resultArea.value = out;
    
        /* ここからチャパレデータ生成 */
        cpd_obj = {'saveDataTypeName':'ChatPalette2','saveData':{'tabInfos':[{'name':'','color':16777215,'lines':[],'tabName':''}]}};
        cpd_obj.saveData.tabInfos[0].lines = out.split('\n');
        cpd_out = JSON.stringify(cpd_obj);
    
        cpdDownloadLink.setAttribute('onclick', 'downloadChatPallet('+cpd_out+', "MarChatPallet.cpd");');
    
    })
    
  • Permalink
    このページへの個別リンクです。
    RAW
    書かれたコードへの直接のリンクです。
    Packed
    文字列が圧縮された書かれたコードへのリンクです。
    Userscript
    Greasemonkey 等で利用する場合の .user.js へのリンクです。
    Loader
    @require やソースコードが長い場合に多段ロードする Loader コミのコードへのリンクです。
    Metadata
    コード中にコメントで @xxx と書かれたメタデータの JSON です。