マジ茶 Fork

    @@ -6,272 +6,5 @@ * @javascript_url * @license MIT License */ - javascript:(function(){ + javascript:(function(){var source=window.document;var sourceURL=window.document.location;var validPattern=/^http(s)?:\/\/character-sheets\.appspot\.com\/mar\/edit\.html\?key=*/;if(validPattern.test(sourceURL)==false){return;}var windowArgs='';windowArgs+='top=200,';windowArgs+='left=200,';windowArgs+='height=600,';windowArgs+='width=800,';windowArgs+='menubar=no,';windowArgs+='toolbar=no,';windowArgs+='location=no,';windowArgs+='directories=no,';windowArgs+='status=no,';windowArgs+='scrollbars=no,';windowArgs+='dependent=yes,';windowArgs+='close=yes,';windowArgs+='chrome=yes';var mar=window.open(null,'_mar',windowArgs).document;mar.title='🐰 マジヒロ茶パレメーカー ver.1.0 🐰';var msgInfo=document.createElement('div');msgInfo.innerText='テキストエリアに生成された茶パレが入ります。コピペで保存してくださいませ';mar.body.appendChild(msgInfo);var subInfo=document.createElement('div');subInfo.innerText='その他の説明とかとか';mar.body.appendChild(subInfo);var cpdDownloadLink=document.createElement('input');cpdDownloadLink.type='button';cpdDownloadLink.id='cpd_download';cpdDownloadLink.download='MarChatPallet.cpd';cpdDownloadLink.value='茶パレダウンロード';mar.body.appendChild(cpdDownloadLink);var downloadFunction=document.createElement('script');downloadFunction.type='text/javascript';downloadFunction.innerText='function downloadChatPallet(data, fileName) {var blob = new Blob([data], { \'type\': \'application/x-msdownload\' }); - + var link = document.createElement(\'a\');link.setAttribute(\'download\', fileName);link.href = URL.createObjectURL(blob);if (window.navigator.msSaveBlob) {window.navigator.msSaveBlob(blob, fileName);window.navigator.msSaveOrOpenBlob(blob, fileName);}else {var evt = document.createEvent( \'MouseEvents\' );evt.initEvent( \'click\', false, true );link.dispatchEvent( evt );}}';mar.body.appendChild(document.createElement('hr'));mar.body.appendChild(downloadFunction);var resultArea=document.createElement('textarea');resultArea.cols=80;resultArea.rows=60;mar.body.appendChild(resultArea);function getById(obj,id){return obj.getElementById(id).value;};function getByIdSelected(obj,id){var select=obj.getElementById(id);return select.options[select.selectedIndex].value;};function getSkillById(id){var result='';result+=getById(source,id+'.name');result+='|レベル:'+getById(source,id+'.level');result+='|種別:'+getById(source,id+'.type');result+='|タイミング:'+getById(source,id+'.timing');result+='|対象:'+getById(source,id+'.target');result+='|射程:'+getById(source,id+'.range');result+='|代償:'+getById(source,id+'.cost');result+='|効果:'+getById(source,id+'.memo');result+='\n';return result;};function getItemById(id){var result='';result+=getById(source,id+'.name');result+='|効果:'+getById(source,id+'.effect');result+='\n';return result;}out='';out+='// ----------------------------- \n';out+=' 能力値判定\n';out+='2D6+{体力ボーナス}\n';out+='2D6+{反射ボーナス}\n';out+='2D6+{知覚ボーナス}\n';out+='2D6+{理知ボーナス}\n';out+='2D6+{意志ボーナス}\n';out+='2D6+{幸運ボーナス}\n';out+='\n';out+=' 戦闘値判定\n';out+='2D6+{命中}\n';out+='2D6+{回避}\n';out+='2D6+{心魂}\n';out+='2D6+{魂魄}\n';out+='\n';out+=' 武器データ\n';out+='武器1:{武器1名称} 射程:{武器1射程} 代償:{武器1代償} 攻撃力:{武器1攻撃力} 属性:{武器1属性}\n';out+='武器2:{武器2名称} 射程:{武器2射程} 代償:{武器2代償} 攻撃力:{武器2攻撃力} 属性:{武器2属性}\n';out+='\n';out+=' ダメージロール(特技を含まない、本体と武器のみのもの)\n';out+='2D6+{武器1攻撃力} 属性:{武器1属性}\n';out+='2D6+{武器2攻撃力} 属性:{武器2属性}\n';out+='\n';out+=' キャラの簡易情報\n';out+='キャラクター名:{キャラクター名}\\nヒーロー名:{ヒーロー名}\\n 性別:{性別} 年齢:{年齢} 変身前の姿:{変身前の姿}\\n クラス:{クラス構成} ヒーローフォース:{ヒーローフォース}\n';out+='\n';out+=' ヒーローフォース\n';out+='ヒーローフォース1='+getById(source,'specials.0.name')+':'+getById(source,'specials.0.effect')+'\n';out+='ヒーローフォース2='+getById(source,'specials.001.name')+':'+getById(source,'specials.001.effect')+'\n';out+='ヒーローフォース3='+getById(source,'specials.002.name')+':'+getById(source,'specials.002.effect')+'\n';if(getById(source,'specials.003')!=null){out+='ヒーローフォース3='+getById(source,'specials.003.name')+'='+getById(source,'specials.003.effect')+'\n';}out+='\n\n';out+='// ============================= \n';out+=' ここから下は変数\n\n';out+='//プレイヤー名=';out+=getById(source,'base.player')+'\n';out+='//キャラクター名=';out+=getById(source,'base.name')+'\n';out+='//ヒーロー名=';out+=getById(source,'base.nameKana')+'\n';out+='//性別=';out+=getById(source,'base.sex')+'\n';out+='//年齢=';out+=getById(source,'base.age')+'\n';out+='//瞳の色=';out+=getById(source,'base.eye')+'\n';out+='//身長=';out+=getById(source,'base.height')+'\n';out+='//体重=';out+=getById(source,'base.weight')+'\n';out+='//髪の色=';out+=getById(source,'base.hair')+'\n';out+='//変身前の姿=';out+=getById(source,'base.cover')+'\n';out+='//使用経験点=';out+=getById(source,'base.exp')+'\n';out+='//キャラクターレベル=';out+=getById(source,'base.level')+'\n';out+='//クラス構成=';out+=getByIdSelected(source,'classes.0.name');out+='['+getById(source,'classes.0.level')+']|';out+=getByIdSelected(source,'classes.001.name');out+='['+getById(source,'classes.001.level')+']';if(source.getElementById('classes.002.name')!=null){out+='|'+getByIdSelected(source,'classes.002.name');out+='['+getById(source,'classes.002.level')+']';}out+='\n';out+='//'+getByIdSelected(source,'classes.0.name')+'レベル=';out+=getById(source,'classes.0.level')+'\n';out+='//'+getByIdSelected(source,'classes.001.name')+'レベル=';out+=getById(source,'classes.001.level')+'\n';if(source.getElementById('classes.002.name')!=null){out+='//'+getByIdSelected(source,'classes.002.name')+'レベル=';out+=getById(source,'classes.002.level')+'\n';}out+='//ヒーローフォース=';out+='['+getById(source,'specials.0.name')+'|';out+=getById(source,'specials.001.name')+'|';out+=getById(source,'specials.002.name')+']\n';out+='//'+getById(source,'specials.0.name')+'='+getById(source,'specials.0.effect')+'\n';out+='//'+getById(source,'specials.001.name')+'='+getById(source,'specials.001.effect')+'\n';out+='//'+getById(source,'specials.002.name')+'='+getById(source,'specials.002.effect')+'\n';if(getById(source,'specials.003')!=null){out+='//'+getById(source,'specials.003.name')+'='+getById(source,'specials.003.effect')+'\n';}out+='//体力='+getById(source,'abl.strong.total')+'\n';out+='//体力ボーナス='+getById(source,'abl.strong.bonus')+'\n';out+='//反射='+getById(source,'abl.reflex.total')+'\n';out+='//反射ボーナス='+getById(source,'abl.reflex.bonus')+'\n';out+='//知覚='+getById(source,'abl.sense.total')+'\n';out+='//知覚ボーナス='+getById(source,'abl.sense.bonus')+'\n';out+='//理知='+getById(source,'abl.intellect.total')+'\n';out+='//理知ボーナス='+getById(source,'abl.intellect.bonus')+'\n';out+='//意志='+getById(source,'abl.will.total')+'\n';out+='//意志ボーナス='+getById(source,'abl.will.bonus')+'\n';out+='//幸運='+getById(source,'abl.bllesing.total')+'\n';out+='//幸運ボーナス='+getById(source,'abl.bllesing.bonus')+'\n';out+='//命中='+getById(source,'outfits.total.hit')+'\n';out+='//回避='+getById(source,'outfits.total.dodge')+'\n';out+='//心魂='+getById(source,'outfits.total.magic')+'\n';out+='//魂魄='+getById(source,'outfits.total.countermagic')+'\n';out+='//行動='+getById(source,'outfits.total.action')+'\n';out+='//力場='+getById(source,'outfits.total.fp')+'\n';out+='//耐久='+getById(source,'outfits.total.hp')+'\n';out+='//精神='+getById(source,'outfits.total.mp')+'\n';out+='//武器1名称='+getById(source,'outfits.main_weapon_short.0.name')+'\n';out+='//武器2名称='+getById(source,'outfits.sub_weapon_short.0.name')+'\n';if(getById(source,'outfits.main_weapon_short.0.attack').match(/[0-9]+/)!=null){out+='//武器1攻撃力='+getById(source,'outfits.main_weapon_short.0.attack').match(/[0-9]+/)[0]+'\n';}if(getById(source,'outfits.sub_weapon_short.0.attack').match(/[0-9]+/)!=null){out+='//武器2攻撃力='+getById(source,'outfits.sub_weapon_short.0.attack').match(/[0-9]+/)[0]+'\n';}out+='//武器1属性='+getById(source,'outfits.main_weapon_short.0.damagetype').match(/[斬刺殴炎氷雷光闇神]/)[0]+'\n';out+='//武器2属性='+getById(source,'outfits.sub_weapon_short.0.damagetype').match(/[斬刺殴炎氷雷光闇神]/)[0]+'\n';out+='//武器1射程='+getById(source,'outfits.main_weapon_short.0.range')+'\n';out+='//武器2射程='+getById(source,'outfits.sub_weapon_short.0.range')+'\n';out+='//武器1代償='+getById(source,'outfits.main_weapon_short.0.strong')+'\n';out+='//武器2代償='+getById(source,'outfits.sub_weapon_short.0.strong')+'\n';out+='//戦闘移動='+getById(source,'outfits.total.battlespeed.base')+'\n';out+='//全力移動='+getById(source,'outfits.total.maxspeed.base')+'\n';out+='//斬防御='+getById(source,'armourstotal.slash')+'\n';out+='//刺防御='+getById(source,'armourstotal.pierce')+'\n';out+='//殴防御='+getById(source,'armourstotal.crash')+'\n';out+='//炎防御='+getById(source,'armourstotal.fire')+'\n';out+='//氷防御='+getById(source,'armourstotal.ice')+'\n';out+='//雷防御='+getById(source,'armourstotal.thunder')+'\n';out+='//光防御='+getById(source,'armourstotal.light')+'\n';out+='//闇防御='+getById(source,'armourstotal.dark')+'\n';out+='\n\n';out+='// ============================= \n';out+=' ここから下は特技\n\n';out+=getSkillById('skills.0');var start_count=1;var max_skill_count=21;for(var i=1;i<max_skill_count;i++){var skill_id='skills.'+('000'+i).slice(-3);if(source.getElementById(skill_id)!=null){out+=getSkillById(skill_id);}}out+='\n\n';out+='// ============================= \n';out+=' ここから下はアイテム及びハイドアウト\n\n';out+=getItemById('items.0');var max_item_count=21;for(var i=1;i<max_item_count;i++){var item_id='items.'+('000'+i).slice(-3);if(source.getElementById(item_id)!=null){out+=getItemById(item_id);}}resultArea.value=out;cpd_obj={'saveDataTypeName':'ChatPalette2','saveData':{'tabInfos':[{'name':'','color':16777215,'lines':[],'tabName':''}]}};cpd_obj.saveData.tabInfos[0].lines=out.split('\n');cpd_out=JSON.stringify(cpd_obj);cpdDownloadLink.setAttribute('onclick','downloadChatPallet(\''+cpd_out+'\', \'MarChatPallet.cpd\');');})- var source = window.document; - var sourceURL = window.document.location; - var validPattern = /^http(s)?:\/\/character-sheets\.appspot\.com\/mar\/edit\.html\?key=*/; - if(validPattern.test(sourceURL) == false) { - return; - } - - /* make NewPopup Window */ - var windowArgs = ''; - windowArgs += 'top=200,'; - windowArgs += 'left=200,'; - windowArgs += 'height=600,'; - windowArgs += 'width=800,'; - windowArgs += 'menubar=no,'; - windowArgs += 'toolbar=no,'; - windowArgs += 'location=no,'; - windowArgs += 'directories=no,'; - windowArgs += 'status=no,'; - windowArgs += 'scrollbars=no,'; - windowArgs += 'dependent=yes,'; - windowArgs += 'close=yes,'; - windowArgs += 'chrome=yes'; - var mar = window.open(null, '_mar', windowArgs).document; - - mar.title = '🐰 マジヒロ茶パレメーカー ver.1.0 🐰'; - var msgInfo = document.createElement('div'); - msgInfo.innerText = 'テキストエリアに生成された茶パレが入ります。コピペで保存してくださいませ'; - mar.body.appendChild(msgInfo); - var subInfo = document.createElement('div'); - subInfo.innerText = 'その他の説明とかとか'; - mar.body.appendChild(subInfo); - var cpdDownloadLink = document.createElement('input'); - cpdDownloadLink.type = 'button'; - cpdDownloadLink.id = 'cpd_download'; - cpdDownloadLink.download = 'MarChatPallet.cpd'; - cpdDownloadLink.value = '茶パレダウンロード'; - mar.body.appendChild(cpdDownloadLink); - var downloadFunction = document.createElement('script'); - downloadFunction.type = 'text/javascript'; - downloadFunction.innerText = 'function downloadChatPallet(data, fileName) { - var blob = new Blob([data], { \'type\': \'application/x-msdownload\' }); - - var link = document.createElement(\'a\'); - link.setAttribute(\'download\', fileName); - link.href = URL.createObjectURL(blob); - if (window.navigator.msSaveBlob) { - window.navigator.msSaveBlob(blob, fileName); - window.navigator.msSaveOrOpenBlob(blob, fileName); - } - else { - var evt = document.createEvent( \'MouseEvents\' ); - evt.initEvent( \'click\', false, true ); - link.dispatchEvent( evt ); - } - }'; - mar.body.appendChild(document.createElement('hr')); - mar.body.appendChild(downloadFunction); - var resultArea = document.createElement('textarea'); - resultArea.cols = 80; - resultArea.rows = 60; - mar.body.appendChild(resultArea); - - - /* ここからメイン処理 */ - /* 汎用関数 */ - function getById(obj, id) { - return obj.getElementById(id).value; - }; - - function getByIdSelected(obj, id) { - var select = obj.getElementById(id); - return select.options[ select.selectedIndex ].value; - }; - - function getSkillById(id) { - var result = ''; - result += getById(source, id +'.name'); - result += '|レベル:'+ getById(source, id +'.level'); - result += '|種別:'+ getById(source, id +'.type'); - result += '|タイミング:'+ getById(source, id +'.timing'); - result += '|対象:'+ getById(source, id +'.target'); - result += '|射程:'+ getById(source, id +'.range'); - result += '|代償:'+ getById(source, id +'.cost'); - result += '|効果:'+ getById(source, id +'.memo'); - result += '\n'; - return result; - }; - - function getItemById(id) { - var result = ''; - result += getById(source, id +'.name'); - result += '|効果:'+ getById(source, id +'.effect'); - result += '\n'; - return result; - } - - /* データを取得したりとかする部分 */ - out = ''; - out += '// ----------------------------- \n'; - out += ' 能力値判定\n'; - out += '2D6+{体力ボーナス}\n'; - out += '2D6+{反射ボーナス}\n'; - out += '2D6+{知覚ボーナス}\n'; - out += '2D6+{理知ボーナス}\n'; - out += '2D6+{意志ボーナス}\n'; - out += '2D6+{幸運ボーナス}\n'; - out += '\n'; - out += ' 戦闘値判定\n'; - out += '2D6+{命中}\n'; - out += '2D6+{回避}\n'; - out += '2D6+{心魂}\n'; - out += '2D6+{魂魄}\n'; - out += '\n'; - out += ' 武器データ\n'; - out += '武器1:{武器1名称} 射程:{武器1射程} 代償:{武器1代償} 攻撃力:{武器1攻撃力} 属性:{武器1属性}\n'; - out += '武器2:{武器2名称} 射程:{武器2射程} 代償:{武器2代償} 攻撃力:{武器2攻撃力} 属性:{武器2属性}\n'; - out += '\n'; - out += ' ダメージロール(特技を含まない、本体と武器のみのもの)\n'; - out += '2D6+{武器1攻撃力} 属性:{武器1属性}\n'; - out += '2D6+{武器2攻撃力} 属性:{武器2属性}\n'; - out += '\n'; - out += ' キャラの簡易情報\n'; - out += 'キャラクター名:{キャラクター名}\\nヒーロー名:{ヒーロー名}\\n 性別:{性別} 年齢:{年齢} 変身前の姿:{変身前の姿}\\n クラス:{クラス構成} ヒーローフォース:{ヒーローフォース}\n'; - out += '\n'; - out += ' ヒーローフォース\n'; - out += 'ヒーローフォース1='+getById(source, 'specials.0.name')+':'+ getById(source, 'specials.0.effect') +'\n'; - out += 'ヒーローフォース2='+getById(source, 'specials.001.name')+':'+ getById(source, 'specials.001.effect') +'\n'; - out += 'ヒーローフォース3='+getById(source, 'specials.002.name')+':'+ getById(source, 'specials.002.effect') +'\n'; - if(getById(source, 'specials.003') != null) { - out += 'ヒーローフォース3='+getById(source, 'specials.003.name')+'='+ getById(source, 'specials.003.effect') +'\n'; - } - - out += '\n\n'; - out += '// ============================= \n'; - out += ' ここから下は変数\n\n'; - out += '//プレイヤー名='; - out += getById(source, 'base.player')+'\n'; - out += '//キャラクター名='; - out += getById(source, 'base.name')+'\n'; - out += '//ヒーロー名='; - out += getById(source, 'base.nameKana')+'\n'; - out += '//性別='; - out += getById(source, 'base.sex')+'\n'; - out += '//年齢='; - out += getById(source, 'base.age')+'\n'; - out += '//瞳の色='; - out += getById(source, 'base.eye')+'\n'; - out += '//身長='; - out += getById(source, 'base.height')+'\n'; - out += '//体重='; - out += getById(source, 'base.weight')+'\n'; - out += '//髪の色='; - out += getById(source, 'base.hair')+'\n'; - out += '//変身前の姿='; - out += getById(source, 'base.cover')+'\n'; - out += '//使用経験点='; - out += getById(source, 'base.exp')+'\n'; - out += '//キャラクターレベル='; - out += getById(source, 'base.level')+'\n'; - out += '//クラス構成='; - out += getByIdSelected(source, 'classes.0.name'); - out += '['+ getById(source, 'classes.0.level') +']|'; - out += getByIdSelected(source, 'classes.001.name'); - out += '['+ getById(source, 'classes.001.level') +']'; - if(source.getElementById('classes.002.name') != null) { - out += '|'+ getByIdSelected(source, 'classes.002.name'); - out += '['+ getById(source, 'classes.002.level') +']'; - } - out += '\n'; - out += '//'+getByIdSelected(source, 'classes.0.name')+'レベル='; - out += getById(source, 'classes.0.level') +'\n'; - out += '//'+getByIdSelected(source, 'classes.001.name')+'レベル='; - out += getById(source, 'classes.001.level') +'\n'; - if(source.getElementById('classes.002.name') != null) { - out += '//'+getByIdSelected(source, 'classes.002.name')+'レベル='; - out += getById(source, 'classes.002.level') +'\n'; - } - out += '//ヒーローフォース='; - out += '['+ getById(source, 'specials.0.name')+'|'; - out += getById(source, 'specials.001.name')+'|'; - out += getById(source, 'specials.002.name')+']\n'; - out += '//'+ getById(source, 'specials.0.name')+'='+ getById(source, 'specials.0.effect') +'\n'; - out += '//'+ getById(source, 'specials.001.name')+'='+ getById(source, 'specials.001.effect') +'\n'; - out += '//'+ getById(source, 'specials.002.name')+'='+ getById(source, 'specials.002.effect') +'\n'; - if(getById(source, 'specials.003') != null) { - out += '//'+ getById(source, 'specials.003.name')+'='+ getById(source, 'specials.003.effect') +'\n'; - } - out += '//体力='+ getById(source, 'abl.strong.total') +'\n'; - out += '//体力ボーナス='+ getById(source, 'abl.strong.bonus') +'\n'; - out += '//反射='+ getById(source, 'abl.reflex.total') +'\n'; - out += '//反射ボーナス='+ getById(source, 'abl.reflex.bonus') +'\n'; - out += '//知覚='+ getById(source, 'abl.sense.total') +'\n'; - out += '//知覚ボーナス='+ getById(source, 'abl.sense.bonus') +'\n'; - out += '//理知='+ getById(source, 'abl.intellect.total') +'\n'; - out += '//理知ボーナス='+ getById(source, 'abl.intellect.bonus') +'\n'; - out += '//意志='+ getById(source, 'abl.will.total') +'\n'; - out += '//意志ボーナス='+ getById(source, 'abl.will.bonus') +'\n'; - out += '//幸運='+ getById(source, 'abl.bllesing.total') +'\n'; - out += '//幸運ボーナス='+ getById(source, 'abl.bllesing.bonus') +'\n'; - out += '//命中='+ getById(source, 'outfits.total.hit') +'\n'; - out += '//回避='+ getById(source, 'outfits.total.dodge') +'\n'; - out += '//心魂='+ getById(source, 'outfits.total.magic') +'\n'; - out += '//魂魄='+ getById(source, 'outfits.total.countermagic') +'\n'; - out += '//行動='+ getById(source, 'outfits.total.action') +'\n'; - out += '//力場='+ getById(source, 'outfits.total.fp') +'\n'; - out += '//耐久='+ getById(source, 'outfits.total.hp') +'\n'; - out += '//精神='+ getById(source, 'outfits.total.mp') +'\n'; - out += '//武器1名称='+ getById(source, 'outfits.main_weapon_short.0.name') +'\n'; - out += '//武器2名称='+ getById(source, 'outfits.sub_weapon_short.0.name') +'\n'; - if(getById(source, 'outfits.main_weapon_short.0.attack').match(/[0-9]+/) != null) { - out += '//武器1攻撃力='+ getById(source, 'outfits.main_weapon_short.0.attack').match(/[0-9]+/)[0] + '\n'; - } - if(getById(source, 'outfits.sub_weapon_short.0.attack').match(/[0-9]+/) != null) { - out += '//武器2攻撃力='+ getById(source, 'outfits.sub_weapon_short.0.attack').match(/[0-9]+/)[0] + '\n'; - } - out += '//武器1属性='+ getById(source, 'outfits.main_weapon_short.0.damagetype').match(/[斬刺殴炎氷雷光闇神]/)[0] + '\n'; - out += '//武器2属性='+ getById(source, 'outfits.sub_weapon_short.0.damagetype').match(/[斬刺殴炎氷雷光闇神]/)[0] + '\n'; - out += '//武器1射程='+ getById(source, 'outfits.main_weapon_short.0.range') +'\n'; - out += '//武器2射程='+ getById(source, 'outfits.sub_weapon_short.0.range') +'\n'; - out += '//武器1代償='+ getById(source, 'outfits.main_weapon_short.0.strong') +'\n'; - out += '//武器2代償='+ getById(source, 'outfits.sub_weapon_short.0.strong') +'\n'; - out += '//戦闘移動='+ getById(source, 'outfits.total.battlespeed.base') +'\n'; - out += '//全力移動='+ getById(source, 'outfits.total.maxspeed.base') +'\n'; - out += '//斬防御='+ getById(source, 'armourstotal.slash') +'\n'; - out += '//刺防御='+ getById(source, 'armourstotal.pierce') +'\n'; - out += '//殴防御='+ getById(source, 'armourstotal.crash') +'\n'; - out += '//炎防御='+ getById(source, 'armourstotal.fire') +'\n'; - out += '//氷防御='+ getById(source, 'armourstotal.ice') +'\n'; - out += '//雷防御='+ getById(source, 'armourstotal.thunder') +'\n'; - out += '//光防御='+ getById(source, 'armourstotal.light') +'\n'; - out += '//闇防御='+ getById(source, 'armourstotal.dark') +'\n'; - - out += '\n\n'; - out += '// ============================= \n'; - out += ' ここから下は特技\n\n'; - out += getSkillById('skills.0'); - var start_count = 1; - var max_skill_count = 21; - for(var i = 1; i < max_skill_count; i++) { - var skill_id = 'skills.'+('000'+i).slice(-3); - if(source.getElementById(skill_id) != null) { - out += getSkillById(skill_id); - } - } - - out += '\n\n'; - out += '// ============================= \n'; - out += ' ここから下はアイテム及びハイドアウト\n\n'; - out += getItemById('items.0'); - var max_item_count = 21; - for(var i = 1; i < max_item_count; i++) { - var item_id = 'items.'+('000'+i).slice(-3); - if(source.getElementById(item_id) != null) { - out += getItemById(item_id); - } - } - - resultArea.value = out; - - /* ここからチャパレデータ生成 */ - cpd_obj = {'saveDataTypeName':'ChatPalette2','saveData':{'tabInfos':[{'name':'','color':16777215,'lines':[],'tabName':''}]}}; - cpd_obj.saveData.tabInfos[0].lines = out.split('\n'); - cpd_out = JSON.stringify(cpd_obj); - - cpdDownloadLink.setAttribute('onclick', 'downloadChatPallet(\''+cpd_out+'\', \'MarChatPallet.cpd\');'); - - })
  • /*
     * @title マジ茶
     * @description Marginal Heroes DDNTF ChatPallet Generator
     * @include https://character-sheets.appspot.com/mar/*
     * @include http://character-sheets.appspot.com/mar/*
     * @javascript_url
     * @license MIT License
     */
    javascript:(function(){var source=window.document;var sourceURL=window.document.location;var validPattern=/^http(s)?:\/\/character-sheets\.appspot\.com\/mar\/edit\.html\?key=*/;if(validPattern.test(sourceURL)==false){return;}var windowArgs='';windowArgs+='top=200,';windowArgs+='left=200,';windowArgs+='height=600,';windowArgs+='width=800,';windowArgs+='menubar=no,';windowArgs+='toolbar=no,';windowArgs+='location=no,';windowArgs+='directories=no,';windowArgs+='status=no,';windowArgs+='scrollbars=no,';windowArgs+='dependent=yes,';windowArgs+='close=yes,';windowArgs+='chrome=yes';var mar=window.open(null,'_mar',windowArgs).document;mar.title='🐰 マジヒロ茶パレメーカー ver.1.0 🐰';var msgInfo=document.createElement('div');msgInfo.innerText='テキストエリアに生成された茶パレが入ります。コピペで保存してくださいませ';mar.body.appendChild(msgInfo);var subInfo=document.createElement('div');subInfo.innerText='その他の説明とかとか';mar.body.appendChild(subInfo);var cpdDownloadLink=document.createElement('input');cpdDownloadLink.type='button';cpdDownloadLink.id='cpd_download';cpdDownloadLink.download='MarChatPallet.cpd';cpdDownloadLink.value='茶パレダウンロード';mar.body.appendChild(cpdDownloadLink);var downloadFunction=document.createElement('script');downloadFunction.type='text/javascript';downloadFunction.innerText='function downloadChatPallet(data, fileName) {var blob = new Blob([data], { \'type\': \'application/x-msdownload\' });
    var link = document.createElement(\'a\');link.setAttribute(\'download\', fileName);link.href = URL.createObjectURL(blob);if (window.navigator.msSaveBlob) {window.navigator.msSaveBlob(blob, fileName);window.navigator.msSaveOrOpenBlob(blob, fileName);}else {var evt = document.createEvent( \'MouseEvents\' );evt.initEvent( \'click\', false, true );link.dispatchEvent( evt );}}';mar.body.appendChild(document.createElement('hr'));mar.body.appendChild(downloadFunction);var resultArea=document.createElement('textarea');resultArea.cols=80;resultArea.rows=60;mar.body.appendChild(resultArea);function getById(obj,id){return obj.getElementById(id).value;};function getByIdSelected(obj,id){var select=obj.getElementById(id);return select.options[select.selectedIndex].value;};function getSkillById(id){var result='';result+=getById(source,id+'.name');result+='|レベル:'+getById(source,id+'.level');result+='|種別:'+getById(source,id+'.type');result+='|タイミング:'+getById(source,id+'.timing');result+='|対象:'+getById(source,id+'.target');result+='|射程:'+getById(source,id+'.range');result+='|代償:'+getById(source,id+'.cost');result+='|効果:'+getById(source,id+'.memo');result+='\n';return result;};function getItemById(id){var result='';result+=getById(source,id+'.name');result+='|効果:'+getById(source,id+'.effect');result+='\n';return result;}out='';out+='// ----------------------------- \n';out+=' 能力値判定\n';out+='2D6+{体力ボーナス}\n';out+='2D6+{反射ボーナス}\n';out+='2D6+{知覚ボーナス}\n';out+='2D6+{理知ボーナス}\n';out+='2D6+{意志ボーナス}\n';out+='2D6+{幸運ボーナス}\n';out+='\n';out+=' 戦闘値判定\n';out+='2D6+{命中}\n';out+='2D6+{回避}\n';out+='2D6+{心魂}\n';out+='2D6+{魂魄}\n';out+='\n';out+=' 武器データ\n';out+='武器1:{武器1名称} 射程:{武器1射程} 代償:{武器1代償} 攻撃力:{武器1攻撃力} 属性:{武器1属性}\n';out+='武器2:{武器2名称} 射程:{武器2射程} 代償:{武器2代償} 攻撃力:{武器2攻撃力} 属性:{武器2属性}\n';out+='\n';out+=' ダメージロール(特技を含まない、本体と武器のみのもの)\n';out+='2D6+{武器1攻撃力} 属性:{武器1属性}\n';out+='2D6+{武器2攻撃力} 属性:{武器2属性}\n';out+='\n';out+=' キャラの簡易情報\n';out+='キャラクター名:{キャラクター名}\\nヒーロー名:{ヒーロー名}\\n 性別:{性別} 年齢:{年齢} 変身前の姿:{変身前の姿}\\n クラス:{クラス構成} ヒーローフォース:{ヒーローフォース}\n';out+='\n';out+=' ヒーローフォース\n';out+='ヒーローフォース1='+getById(source,'specials.0.name')+':'+getById(source,'specials.0.effect')+'\n';out+='ヒーローフォース2='+getById(source,'specials.001.name')+':'+getById(source,'specials.001.effect')+'\n';out+='ヒーローフォース3='+getById(source,'specials.002.name')+':'+getById(source,'specials.002.effect')+'\n';if(getById(source,'specials.003')!=null){out+='ヒーローフォース3='+getById(source,'specials.003.name')+'='+getById(source,'specials.003.effect')+'\n';}out+='\n\n';out+='// ============================= \n';out+=' ここから下は変数\n\n';out+='//プレイヤー名=';out+=getById(source,'base.player')+'\n';out+='//キャラクター名=';out+=getById(source,'base.name')+'\n';out+='//ヒーロー名=';out+=getById(source,'base.nameKana')+'\n';out+='//性別=';out+=getById(source,'base.sex')+'\n';out+='//年齢=';out+=getById(source,'base.age')+'\n';out+='//瞳の色=';out+=getById(source,'base.eye')+'\n';out+='//身長=';out+=getById(source,'base.height')+'\n';out+='//体重=';out+=getById(source,'base.weight')+'\n';out+='//髪の色=';out+=getById(source,'base.hair')+'\n';out+='//変身前の姿=';out+=getById(source,'base.cover')+'\n';out+='//使用経験点=';out+=getById(source,'base.exp')+'\n';out+='//キャラクターレベル=';out+=getById(source,'base.level')+'\n';out+='//クラス構成=';out+=getByIdSelected(source,'classes.0.name');out+='['+getById(source,'classes.0.level')+']|';out+=getByIdSelected(source,'classes.001.name');out+='['+getById(source,'classes.001.level')+']';if(source.getElementById('classes.002.name')!=null){out+='|'+getByIdSelected(source,'classes.002.name');out+='['+getById(source,'classes.002.level')+']';}out+='\n';out+='//'+getByIdSelected(source,'classes.0.name')+'レベル=';out+=getById(source,'classes.0.level')+'\n';out+='//'+getByIdSelected(source,'classes.001.name')+'レベル=';out+=getById(source,'classes.001.level')+'\n';if(source.getElementById('classes.002.name')!=null){out+='//'+getByIdSelected(source,'classes.002.name')+'レベル=';out+=getById(source,'classes.002.level')+'\n';}out+='//ヒーローフォース=';out+='['+getById(source,'specials.0.name')+'|';out+=getById(source,'specials.001.name')+'|';out+=getById(source,'specials.002.name')+']\n';out+='//'+getById(source,'specials.0.name')+'='+getById(source,'specials.0.effect')+'\n';out+='//'+getById(source,'specials.001.name')+'='+getById(source,'specials.001.effect')+'\n';out+='//'+getById(source,'specials.002.name')+'='+getById(source,'specials.002.effect')+'\n';if(getById(source,'specials.003')!=null){out+='//'+getById(source,'specials.003.name')+'='+getById(source,'specials.003.effect')+'\n';}out+='//体力='+getById(source,'abl.strong.total')+'\n';out+='//体力ボーナス='+getById(source,'abl.strong.bonus')+'\n';out+='//反射='+getById(source,'abl.reflex.total')+'\n';out+='//反射ボーナス='+getById(source,'abl.reflex.bonus')+'\n';out+='//知覚='+getById(source,'abl.sense.total')+'\n';out+='//知覚ボーナス='+getById(source,'abl.sense.bonus')+'\n';out+='//理知='+getById(source,'abl.intellect.total')+'\n';out+='//理知ボーナス='+getById(source,'abl.intellect.bonus')+'\n';out+='//意志='+getById(source,'abl.will.total')+'\n';out+='//意志ボーナス='+getById(source,'abl.will.bonus')+'\n';out+='//幸運='+getById(source,'abl.bllesing.total')+'\n';out+='//幸運ボーナス='+getById(source,'abl.bllesing.bonus')+'\n';out+='//命中='+getById(source,'outfits.total.hit')+'\n';out+='//回避='+getById(source,'outfits.total.dodge')+'\n';out+='//心魂='+getById(source,'outfits.total.magic')+'\n';out+='//魂魄='+getById(source,'outfits.total.countermagic')+'\n';out+='//行動='+getById(source,'outfits.total.action')+'\n';out+='//力場='+getById(source,'outfits.total.fp')+'\n';out+='//耐久='+getById(source,'outfits.total.hp')+'\n';out+='//精神='+getById(source,'outfits.total.mp')+'\n';out+='//武器1名称='+getById(source,'outfits.main_weapon_short.0.name')+'\n';out+='//武器2名称='+getById(source,'outfits.sub_weapon_short.0.name')+'\n';if(getById(source,'outfits.main_weapon_short.0.attack').match(/[0-9]+/)!=null){out+='//武器1攻撃力='+getById(source,'outfits.main_weapon_short.0.attack').match(/[0-9]+/)[0]+'\n';}if(getById(source,'outfits.sub_weapon_short.0.attack').match(/[0-9]+/)!=null){out+='//武器2攻撃力='+getById(source,'outfits.sub_weapon_short.0.attack').match(/[0-9]+/)[0]+'\n';}out+='//武器1属性='+getById(source,'outfits.main_weapon_short.0.damagetype').match(/[斬刺殴炎氷雷光闇神]/)[0]+'\n';out+='//武器2属性='+getById(source,'outfits.sub_weapon_short.0.damagetype').match(/[斬刺殴炎氷雷光闇神]/)[0]+'\n';out+='//武器1射程='+getById(source,'outfits.main_weapon_short.0.range')+'\n';out+='//武器2射程='+getById(source,'outfits.sub_weapon_short.0.range')+'\n';out+='//武器1代償='+getById(source,'outfits.main_weapon_short.0.strong')+'\n';out+='//武器2代償='+getById(source,'outfits.sub_weapon_short.0.strong')+'\n';out+='//戦闘移動='+getById(source,'outfits.total.battlespeed.base')+'\n';out+='//全力移動='+getById(source,'outfits.total.maxspeed.base')+'\n';out+='//斬防御='+getById(source,'armourstotal.slash')+'\n';out+='//刺防御='+getById(source,'armourstotal.pierce')+'\n';out+='//殴防御='+getById(source,'armourstotal.crash')+'\n';out+='//炎防御='+getById(source,'armourstotal.fire')+'\n';out+='//氷防御='+getById(source,'armourstotal.ice')+'\n';out+='//雷防御='+getById(source,'armourstotal.thunder')+'\n';out+='//光防御='+getById(source,'armourstotal.light')+'\n';out+='//闇防御='+getById(source,'armourstotal.dark')+'\n';out+='\n\n';out+='// ============================= \n';out+=' ここから下は特技\n\n';out+=getSkillById('skills.0');var start_count=1;var max_skill_count=21;for(var i=1;i<max_skill_count;i++){var skill_id='skills.'+('000'+i).slice(-3);if(source.getElementById(skill_id)!=null){out+=getSkillById(skill_id);}}out+='\n\n';out+='// ============================= \n';out+=' ここから下はアイテム及びハイドアウト\n\n';out+=getItemById('items.0');var max_item_count=21;for(var i=1;i<max_item_count;i++){var item_id='items.'+('000'+i).slice(-3);if(source.getElementById(item_id)!=null){out+=getItemById(item_id);}}resultArea.value=out;cpd_obj={'saveDataTypeName':'ChatPalette2','saveData':{'tabInfos':[{'name':'','color':16777215,'lines':[],'tabName':''}]}};cpd_obj.saveData.tabInfos[0].lines=out.split('\n');cpd_out=JSON.stringify(cpd_obj);cpdDownloadLink.setAttribute('onclick','downloadChatPallet(\''+cpd_out+'\', \'MarChatPallet.cpd\');');})
  • Permalink
    このページへの個別リンクです。
    RAW
    書かれたコードへの直接のリンクです。
    Packed
    文字列が圧縮された書かれたコードへのリンクです。
    Userscript
    Greasemonkey 等で利用する場合の .user.js へのリンクです。
    Loader
    @require やソースコードが長い場合に多段ロードする Loader コミのコードへのリンクです。
    Metadata
    コード中にコメントで @xxx と書かれたメタデータの JSON です。